#include "meta.h" #include "../util.h" /* .agsc - from Metroid Prime 2 */ VGMSTREAM * init_vgmstream_agsc(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; off_t header_offset; off_t start_offset; int channel_count; int i; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("agsc",filename_extension(filename))) goto fail; /* check header */ if ((uint32_t)read_32bitBE(0,streamFile)!=0x00000001) goto fail; /* count length of name, including terminating 0 */ for (header_offset=4;header_offset < get_streamfile_size(streamFile) && read_8bit(header_offset,streamFile)!='\0';header_offset++); header_offset ++; channel_count = 1; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(1,1); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->num_samples = read_32bitBE(header_offset+0xda,streamFile); vgmstream->sample_rate = (uint16_t)read_16bitBE(header_offset+0xd8,streamFile); vgmstream->loop_start_sample = read_32bitBE(header_offset+0xde,streamFile); /* this is cute, we actually have a "loop length" */ vgmstream->loop_end_sample = (vgmstream->loop_start_sample + read_32bitBE(header_offset+0xe2,streamFile))-1; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_none; vgmstream->meta_type = meta_DSP_AGSC; for (i=0;i<16;i++) { vgmstream->ch[0].adpcm_coef[i]=read_16bitBE(header_offset+0xf6+i*2,streamFile); } start_offset = header_offset+0x116; /* open the file for reading by each channel */ { int i; for (i=0;ich[i].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!vgmstream->ch[i].streamfile) goto fail; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset= start_offset; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }