#include "meta.h" #include "../util.h" /* .SC - from Activision's EXAKT system, seen in Supercar Street Challenge */ VGMSTREAM * init_vgmstream_exakt_sc(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; size_t file_size; /* check extension, case insensitive */ /* this is all we have to go on, SC is completely headerless */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("sc",filename_extension(filename))) goto fail; file_size = get_streamfile_size(streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(2,0); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->num_samples = file_size / 2; vgmstream->sample_rate = 48000; vgmstream->coding_type = coding_SASSC; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x100; vgmstream->meta_type = meta_EXAKT_SC; /* open the file for reading by each channel */ { int i; for (i=0;i<2;i++) { vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!vgmstream->ch[i].streamfile) goto fail; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }