#include "meta.h" #include "../util.h" /* vag - from Namco's PS3 NUB archives (Ridge Racer 7) */ VGMSTREAM * init_vgmstream_nub_vag(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* check extension, case insensitive */ if ( !check_extensions(streamFile, "vag")) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x76616700) /* "vag\0" */ goto fail; loop_flag = read_32bitBE(0x30,streamFile)==0x3F800000; channel_count = 1; /* dual file stereo */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitBE(0xBC,streamFile); vgmstream->coding_type = coding_PSX; vgmstream->num_samples = read_32bitBE(0x14,streamFile)*28/32*2; if (loop_flag) { vgmstream->loop_start_sample = read_32bitBE(0x20,streamFile)*28/32*2; vgmstream->loop_end_sample = read_32bitBE(0x24,streamFile)*28/32*2; } vgmstream->layout_type = layout_none; vgmstream->meta_type = meta_NUB_VAG; start_offset = 0xC0; /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }