#include "meta.h" #include "../util.h" /* SVAG PS2 SVAG format is an interleaved format found in many konami Games The header start with a Svag id and have the sentence : "ALL RIGHTS RESERVED.KONAMITYO Sound Design Dept. " or "ALL RIGHTS RESERVED.KCE-Tokyo Sound Design Dept. " 2008-05-13 - Fastelbja : First version ... Thx to HCS for his awesome work on shortblock interleave */ VGMSTREAM * init_vgmstream_ps2_svag(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; int loop_flag=0; int channel_count; int i; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("svag",filename_extension(filename))) goto fail; /* check SVAG Header */ if (read_32bitBE(0x00,streamFile) != 0x53766167) goto fail; /* check loop */ loop_flag = (read_32bitLE(0x14,streamFile)==1); channel_count=read_16bitLE(0x0C,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->channels = read_16bitLE(0x0C,streamFile); vgmstream->sample_rate = read_32bitLE(0x08,streamFile); /* Compression Scheme */ vgmstream->coding_type = coding_PSX; vgmstream->num_samples = read_32bitLE(0x04,streamFile)/16*28/vgmstream->channels; /* Get loop point values */ if(vgmstream->loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x18,streamFile)/16*28; vgmstream->loop_end_sample = read_32bitLE(0x04,streamFile)/16*28/vgmstream->channels; } vgmstream->interleave_block_size = read_32bitLE(0x10,streamFile); if (channel_count > 1) { vgmstream->interleave_smallblock_size = (read_32bitLE(0x04,streamFile)%(vgmstream->channels*vgmstream->interleave_block_size))/vgmstream->channels; vgmstream->layout_type = layout_interleave_shortblock; } else { vgmstream->layout_type = layout_none; } vgmstream->meta_type = meta_PS2_SVAG; /* open the file for reading by each channel */ { for (i=0;i 1) vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,vgmstream->interleave_block_size); else vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!vgmstream->ch[i].streamfile) goto fail; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset= (off_t)(0x800+vgmstream->interleave_block_size*i); } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }