#include "meta.h" #include "../coding/coding.h" /* hgC1 - from Knights of the Temple 2 (PS2) */ VGMSTREAM* init_vgmstream_hgc1(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset; int channels, loop_flag = 0; /* checks */ if (!is_id32be(0x00,sf, "hgC1")) return NULL; if (!is_id32be(0x04,sf, "strm")) return NULL; if (!check_extensions(sf,"str")) return NULL; start_offset = 0x20; loop_flag = 0; channels = read_s32le(0x08,sf); /* always stereo? */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_HGC1; vgmstream->sample_rate = read_s32le(0x10,sf); vgmstream->num_samples = ps_bytes_to_samples(read_u32le(0x0C,sf) * 0x10, 1); /* mono frames*/ vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }