#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" /* .mus - from Krome games [Ty: The Tasmanian Tiger 2 (GC), Star Wars: The Force Unleashed (Wii)] */ VGMSTREAM* init_vgmstream_mus_krome(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset, data_size; int channels, loop_flag, interleave; int32_t num_samples; /* checks */ num_samples = read_s32be(0x00,sf); interleave = read_s32be(0x04,sf); start_offset = read_u32be(0x08,sf); data_size = read_u32be(0x0c,sf); if (interleave != 0x8000) return NULL; if (start_offset != 0x80) return NULL; if (data_size + start_offset != get_streamfile_size(sf)) return NULL; /* could test gain/initial ps at 0x10 + 0x20 too */ if (!check_extensions(sf,"mus")) return NULL; channels = 2; loop_flag = 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_MUS_KROME; vgmstream->num_samples = num_samples; vgmstream->sample_rate = read_u16be(0x6c,sf); vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = interleave; /* no last block size unlike similar DSPs */ dsp_read_coefs_be(vgmstream, sf, 0x10, 0x2e); dsp_read_hist_be(vgmstream, sf, 0x10 + 0x24, 0x2e); if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }