#include "meta.h" #include "../coding/coding.h" /* SPM - Seq-PCM stream Square Sounds Co. games [Lethal Skies Elite Pilot: Team SW (PS2)] */ VGMSTREAM* init_vgmstream_spm(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels; size_t data_size; int32_t loop_start, loop_end; /* checks */ /* .spm: extension from debug strings */ if (!check_extensions(sf, "spm")) goto fail; if (!is_id32be(0x00,sf,"SPM\0")) goto fail; data_size = read_u32le(0x04,sf); loop_start = read_s32le(0x08,sf); loop_end = read_s32le(0x0c,sf); /* 0x10: volume? */ /* rest: null */ start_offset = 0x20; channels = 2; loop_flag = 1; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_SPM; vgmstream->sample_rate = 48000; vgmstream->num_samples = pcm16_bytes_to_samples(data_size - start_offset, channels); vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; vgmstream->coding_type = coding_PCM16LE; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }