#include "coding.h" #include "../util.h" /* Various EA ADPCM codecs evolved from CDXA */ static const int32_t EA_XA_TABLE[28] = { 0,0,240,0, 460,-208,0x0188,-220, 0x0000,0x0000,0x00F0,0x0000, 0x01CC,0x0000,0x0188,0x0000, 0x0000,0x0000,0x0000,0x0000, -208,-1,-220,-1, 0x0000,0x0000,0x0000,0x3F70 }; static const int EA_TABLE[20] = { 0, 240, 460, 392, 0, 0, -208, -220, 0, 1, 3, 4, 7, 8, 10, 11, 0, -1, -3, -4 }; /* EA XA v2 (inconsistently called EAXA or EA-XA too); like ea_xa_int but with "PCM samples" flag and doesn't add 128 on nibble expand */ void decode_ea_xa_v2(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do,int channel) { uint8_t frame_info; int32_t sample_count; int32_t coef1, coef2; int i, shift; off_t channel_offset = stream->channel_start_offset; /* suboffset within frame */ first_sample = first_sample%28; /* header */ frame_info = (uint8_t)read_8bit(stream->offset+channel_offset,stream->streamfile); channel_offset++; if (frame_info == 0xEE) { /* PCM frame (used in later revisions), samples always BE */ stream->adpcm_history1_32 = read_16bitBE(stream->offset+channel_offset+0x00,stream->streamfile); stream->adpcm_history2_32 = read_16bitBE(stream->offset+channel_offset+0x02,stream->streamfile); channel_offset += 4; for (i=first_sample,sample_count=0; ioffset+channel_offset,stream->streamfile); channel_offset+=2; } /* Only increment offset on complete frame */ if (channel_offset-stream->channel_start_offset == (2*28)+5) stream->channel_start_offset += (2*28)+5; } else { /* ADPCM frame */ coef1 = EA_XA_TABLE[(((frame_info >> 4) & 0x0F) << 1)]; coef2 = EA_XA_TABLE[(((frame_info >> 4) & 0x0F) << 1) + 1]; shift = (frame_info & 0x0F) + 8; for (i=first_sample,sample_count=0; ioffset+channel_offset+i/2,stream->streamfile); int32_t sample = ((((i&1? sample_byte & 0x0F: sample_byte >> 4 ) << 0x1C) >> shift) + (coef1 * stream->adpcm_history1_32) + (coef2 * stream->adpcm_history2_32)) >> 8; sample = clamp16(sample); outbuf[sample_count] = sample; stream->adpcm_history2_32 = stream->adpcm_history1_32; stream->adpcm_history1_32 = sample; } channel_offset += i/2; /* Only increment offset on complete frame */ if (channel_offset - stream->channel_start_offset == 0x0F) stream->channel_start_offset += 0x0F; } } /* EA XA v1 stereo (aka "EA ADPCM") */ void decode_ea_xa(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do,int channel) { uint8_t frame_info; int32_t coef1, coef2; int i, sample_count, shift; off_t channel_offset = stream->channel_start_offset; /* suboffset within frame */ int hn = (channel==0); /* high nibble marker for stereo subinterleave, ch0/L=high nibble, ch1/R=low nibble */ first_sample = first_sample % 28; /* header (coefs ch0+ch1 + shift ch0+ch1) */ frame_info = read_8bit(stream->offset+channel_offset,stream->streamfile); channel_offset++; coef1 = EA_TABLE[(hn ? frame_info >> 4 : frame_info & 0x0F) + 0]; coef2 = EA_TABLE[(hn ? frame_info >> 4 : frame_info & 0x0F) + 4]; shift = (frame_info & 0x0F) + 8; frame_info = read_8bit(stream->offset+channel_offset,stream->streamfile); channel_offset++; shift = (hn ? frame_info >> 4 : frame_info & 0x0F) + 8; /* samples */ for (i=first_sample,sample_count=0; ioffset + channel_offset + i); sample_byte = (uint8_t)read_8bit(byte_offset,stream->streamfile); sample_nibble = (hn ? sample_byte >> 4 : sample_byte & 0x0F); sample = (sample_nibble << 28) >> shift; /* sign extend to 32b and shift */ sample = (sample + coef1 * stream->adpcm_history1_32 + coef2 * stream->adpcm_history2_32 + 128) >> 8; sample = clamp16(sample); outbuf[sample_count] = sample; stream->adpcm_history2_32 = stream->adpcm_history1_32; stream->adpcm_history1_32 = sample; } channel_offset += i; /* Only increment offset on complete frame */ if(channel_offset - stream->channel_start_offset == 0x1E) stream->channel_start_offset += 0x1E; } /* EA-XA v1 mono/interleave */ void decode_ea_xa_int(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do,int channel) { uint8_t frame_info; int32_t coef1, coef2; int i, sample_count, shift; off_t channel_offset = stream->channel_start_offset; /* suboffset within frame */ first_sample = first_sample % 28; /* header (coefs+shift ch0) */ frame_info = read_8bit(stream->offset+channel_offset,stream->streamfile); channel_offset++; coef1 = EA_TABLE[(frame_info >> 4) + 0]; coef2 = EA_TABLE[(frame_info >> 4) + 4]; shift = (frame_info & 0x0F) + 8; /* samples */ for (i=first_sample,sample_count=0; ioffset + channel_offset + i/2); sample_byte = (uint8_t)read_8bit(byte_offset,stream->streamfile); sample_nibble = (!(i%2) ? sample_byte >> 4 : sample_byte & 0x0F); /* i=even > high nibble */ sample = (sample_nibble << 28) >> shift; /* sign extend to 32b and shift */ sample = (sample + coef1 * stream->adpcm_history1_32 + coef2 * stream->adpcm_history2_32 + 128) >> 8; sample = clamp16(sample); outbuf[sample_count] = sample; stream->adpcm_history2_32 = stream->adpcm_history1_32; stream->adpcm_history1_32 = sample; } channel_offset += i/2; /* Only increment offset on complete frame */ if(channel_offset - stream->channel_start_offset == 0x0F) stream->channel_start_offset += 0x0F; } /* Maxis EA-XA v1 (mono+stereo), differing slightly in the header layout in stereo mode */ void decode_maxis_xa(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel) { uint8_t frame_info; int32_t coef1, coef2; int i, sample_count, shift; off_t channel_offset = stream->channel_start_offset; int frame_size = channelspacing * 15; /* mono samples have a frame of 15, stereo files have frames of 30 */ first_sample = first_sample % 28; /* header (coefs+shift ch0 + coefs+shift ch1) */ frame_info = read_8bit(channel_offset,stream->streamfile); channel_offset += channelspacing; coef1 = EA_TABLE[(frame_info >> 4) + 0]; coef2 = EA_TABLE[(frame_info >> 4) + 4]; shift = (frame_info & 0x0F) + 8; /* samples */ for (i=first_sample,sample_count=0; ioffset + channel_offset); sample_byte = (uint8_t)read_8bit(byte_offset,stream->streamfile); sample_nibble = (i&1) ? sample_byte & 0x0F : sample_byte >> 4; sample = (sample_nibble << 28) >> shift; /* sign extend to 32b and shift */ sample = (sample + coef1 * stream->adpcm_history1_32 + coef2 * stream->adpcm_history2_32 + 128) >> 8; sample = clamp16(sample); outbuf[sample_count] = sample; stream->adpcm_history2_32 = stream->adpcm_history1_32; stream->adpcm_history1_32 = sample; if(i&1) stream->offset+=channelspacing; } channel_offset+=i; /* Only increment offset on complete frame */ if (channel_offset - stream->channel_start_offset == frame_size) { stream->channel_start_offset += frame_size; stream->offset=0; } } /* EA MicroTalk 10:1 / 5:1 */ /** * Rarely used but can be found in the wild: FIFA 2001 (PS2), FIFA Soccer 2002 (PS2) * * Decoding algorithm is unknown; some info found by analyzing sx.exe output: * - Comes in 10:1 or 5:1 compression varieties (the later's byte layout looks similar but has roughly double frame size) * - Also with "PCM samples" flag before each frame (later version) or without (first version) * - When PCM flag is 0xEE it has 16b ? + 16b num_samples + PCM samples placed right after the frame, but they * are written *before* (presumably so they have something while the frame is decoded), like EALayer3. * - VBR ADPCM, apparently similar to Westwood VBR ADPCM: first byte seems a header with mode+count, but after it may * be 8 bytes(?) of coefs/hist (unlike Westwood's), then data. Samples per frame changes with the mode used. * ex. decoding pure silence (0000) takes 0x2E (10:1) or 0x48 (5:1) into 432 samples (RLE mode) * - Variable frame size but seems to range from 0x20 to 0x80 (in 5:1 at least) * - After a new SCDl block, first byte (in each channel) is a flag but various values have no effect in the output * (01=first block, 00=normal block?) and should be skipped in the block parser. * */ //void decode_ea_mt10(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do,int channel) {