#include "vgmstream.h" #include "layout/layout.h" #include "render.h" #include "decode.h" #include "mixing.h" #include "plugins.h" static void seek_force_loop(VGMSTREAM* vgmstream, int loop_count) { /* only called after hit loop */ if (!vgmstream->hit_loop) return; /* pretend decoder reached loop end so state is set to loop start */ vgmstream->loop_count = loop_count - 1; /* seeking to first loop must become ++ > 0 */ vgmstream->current_sample = vgmstream->loop_end_sample; vgmstream_do_loop(vgmstream); } static void seek_force_decode(VGMSTREAM* vgmstream, int samples) { sample_t* tmpbuf = vgmstream->tmpbuf; size_t tmpbuf_size = vgmstream->tmpbuf_size; int32_t buf_samples = tmpbuf_size / vgmstream->channels; /* base channels, no need to apply mixing */ while (samples) { int to_do = samples; if (to_do > buf_samples) to_do = buf_samples; render_layout(tmpbuf, to_do, vgmstream); /* no mixing */ samples -= to_do; } } void seek_vgmstream(VGMSTREAM* vgmstream, int32_t seek_sample) { play_state_t* ps = &vgmstream->pstate; int play_forever = vgmstream->config.play_forever; int32_t decode_samples = 0; int loop_count = -1; int is_looped = vgmstream->loop_flag || vgmstream->loop_target > 0; /* loop target disabled loop flag during decode */ /* cleanup */ if (seek_sample < 0) seek_sample = 0; /* play forever can seek past max */ if (vgmstream->config_enabled && seek_sample > ps->play_duration && !play_forever) seek_sample = ps->play_duration; #if 0 //todo move below, needs to clamp in decode part /* optimize as layouts can seek faster internally */ if (vgmstream->layout_type == layout_segmented) { seek_layout_segmented(vgmstream, seek_sample); if (vgmstream->config_enabled) { vgmstream->pstate.play_position = seek_sample; } return; } else if (vgmstream->layout_type == layout_layered) { seek_layout_layered(vgmstream, seek_sample); if (vgmstream->config_enabled) { vgmstream->pstate.play_position = seek_sample; } return; } #endif /* will decode and loop until seek sample, but slower */ //todo apply same loop logic as below, or pretend we have play_forever + settings? if (!vgmstream->config_enabled) { //;VGM_LOG("SEEK: simple seek=%i, cur=%i\n", seek_sample, vgmstream->current_sample); if (seek_sample < vgmstream->current_sample) { decode_samples = seek_sample; reset_vgmstream(vgmstream); } else { decode_samples = seek_sample - vgmstream->current_sample; } seek_force_decode(vgmstream, decode_samples); return; } //todo could improve performance bit if hit_loop wasn't lost when calling reset //todo wrong seek with ignore fade, also for layered layers (pass count to force loop + layers) /* seeking to requested sample normally means decoding and discarding up to that point (from * the beginning, or current position), but can be optimized a bit to decode less with some tricks: * - seek may fall in part of the song that isn't actually decoding (due to config, like padding) * - if file loops there is no need to decode N full loops, seek can be set relative to loop region * - can decode to seek sample from current position or loop start depending on lowest * * some of the cases below could be simplified but the logic to get this going is kinda mind-bending * * (ex. with file = 100, pad=5s, trim=3s, loop=20s..90s) * | pad-begin | body-begin | body-loop0 | body-loop1 | body-loop2 | fade | pad-end + beyond) * 0 5s (-3s) 25s 95s 165s 235s 245s Ns */ //;VGM_LOG("SEEK: seek sample=%i, is_looped=%i\n", seek_sample, is_looped); /* start/pad-begin: consume pad samples */ if (seek_sample < ps->pad_begin_duration) { /* seek=3: pad=5-3=2 */ decode_samples = 0; reset_vgmstream(vgmstream); ps->pad_begin_left = ps->pad_begin_duration - seek_sample; //;VGM_LOG("SEEK: pad start / dec=%i\n", decode_samples); } /* body: find position relative to decoder's current sample */ else if (play_forever || seek_sample < ps->pad_begin_duration + ps->body_duration + ps->fade_duration) { /* seek=10 would be seekr=10-5+3=8 inside decoder */ int32_t seek_relative = seek_sample - ps->pad_begin_duration + ps->trim_begin_duration; //;VGM_LOG("SEEK: body / seekr=%i, curr=%i\n", seek_relative, vgmstream->current_sample); /* seek can be in some part of the body, depending on looped/decoder's current/etc */ if (!is_looped && seek_relative < vgmstream->current_sample) { /* seekr=50s, curr=95 > restart + decode=50s */ decode_samples = seek_relative; reset_vgmstream(vgmstream); //;VGM_LOG("SEEK: non-loop reset / dec=%i\n", decode_samples); } else if (!is_looped && seek_relative < vgmstream->num_samples) { /* seekr=95s, curr=50 > decode=95-50=45s */ decode_samples = seek_relative - vgmstream->current_sample; //;VGM_LOG("SEEK: non-loop forward / dec=%i\n", decode_samples); } else if (!is_looped) { /* seekr=120s (outside decode, can happen when body is set manually) */ decode_samples = 0; vgmstream->current_sample = vgmstream->num_samples + 1; //;VGM_LOG("SEEK: non-loop silence / dec=%i\n", decode_samples); } else if (seek_relative < vgmstream->loop_start_sample) { /* seekr=6s > 6-5+3 > seek=4s inside decoder < 20s: decode 4s from start, or 1s if current was at 3s */ if (seek_relative < vgmstream->current_sample) { /* seekr=9s, current=10s > decode=9s from start */ decode_samples = seek_relative; reset_vgmstream(vgmstream); //;VGM_LOG("SEEK: loop start reset / dec=%i\n", decode_samples); } else { /* seekr=9s, current=8s > decode=1s from current */ decode_samples = seek_relative - vgmstream->current_sample; //;VGM_LOG("SEEK: loop start forward / dec=%i\n", decode_samples); } } else { /* seek can be clamped between loop parts (relative to decoder's current_sample) to minimize decoding */ int32_t loop_body, loop_seek, loop_curr; /* current must have reached loop start at some point */ if (!vgmstream->hit_loop) { int32_t skip_samples; if (vgmstream->current_sample >= vgmstream->loop_start_sample) { VGM_LOG("SEEK: bad current sample %i vs %i\n", vgmstream->current_sample, vgmstream->loop_start_sample); reset_vgmstream(vgmstream); } skip_samples = (vgmstream->loop_start_sample - vgmstream->current_sample); //;VGM_LOG("SEEK: must loop / skip=%i, curr=%i\n", skip_samples, vgmstream->current_sample); seek_force_decode(vgmstream, skip_samples); } /* current must be in loop area (shouldn't happen?) */ if (vgmstream->current_sample < vgmstream->loop_start_sample || vgmstream->current_sample < vgmstream->loop_end_sample) { //;VGM_LOG("SEEK: current outside loop area / curr=%i, ls=%i, le=%i\n", vgmstream->current_sample, vgmstream->current_sample, vgmstream->loop_end_sample); seek_force_loop(vgmstream, 0); } loop_body = (vgmstream->loop_end_sample - vgmstream->loop_start_sample); loop_seek = seek_relative - vgmstream->loop_start_sample; loop_count = loop_seek / loop_body; loop_seek = loop_seek % loop_body; loop_curr = vgmstream->current_sample - vgmstream->loop_start_sample; /* when "ignore fade" is used and seek falls into non-fade part, this needs to seek right before it so when calling seek_force_loop detection kicks in, and non-fade then decodes normally */ if (vgmstream->loop_target && vgmstream->loop_target == loop_count) { loop_seek = loop_body; } //;VGM_LOG("SEEK: in loop / seekl=%i, loops=%i, cur=%i, dec=%i\n", loop_seek, loop_count, loop_curr, decode_samples); if (loop_seek < loop_curr) { decode_samples += loop_seek; seek_force_loop(vgmstream, loop_count); //;VGM_LOG("SEEK: loop reset / dec=%i, loop=%i\n", decode_samples, loop_count); } else { decode_samples += (loop_seek - loop_curr); //;VGM_LOG("SEEK: loop forward / dec=%i, loop=%i\n", decode_samples, loop_count); } /* adjust fade if seek ends in fade region */ if (!play_forever && seek_sample >= ps->pad_begin_duration + ps->body_duration && seek_sample < ps->pad_begin_duration + ps->body_duration + ps->fade_duration) { ps->fade_left = ps->pad_begin_duration + ps->body_duration + ps->fade_duration - seek_sample; //;VGM_LOG("SEEK: in fade / fade=%i, %i\n", ps->fade_left, ps->fade_duration); } } /* done at the end in case of reset */ ps->pad_begin_left = 0; ps->trim_begin_left = 0; } /* pad end and beyond: ignored */ else { decode_samples = 0; ps->pad_begin_left = 0; ps->trim_begin_left = 0; if (!is_looped) vgmstream->current_sample = vgmstream->num_samples + 1; //;VGM_LOG("SEEK: end silence / dec=%i\n", decode_samples); /* looping decoder state isn't changed (seek backwards could use current sample) */ } seek_force_decode(vgmstream, decode_samples); vgmstream->pstate.play_position = seek_sample; }