#include "meta.h" #include "../coding/coding.h" /* IDVI - from Capcom's Eldorado Gate Volume 1-7 (DC) */ VGMSTREAM * init_vgmstream_dc_idvi(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* check extension (.dvi: original, .idvi: renamed to header id) */ if ( !check_extensions(streamFile,"dvi,idvi") ) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x49445649) /* "IDVI" */ goto fail; loop_flag = (read_32bitLE(0x0C,streamFile) != 0); channel_count = read_32bitLE(0x04,streamFile); /* always 2? */ start_offset = 0x800; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x08,streamFile); vgmstream->num_samples = ima_bytes_to_samples(get_streamfile_size(streamFile) - start_offset, channel_count); vgmstream->loop_start_sample = read_32bitLE(0x0C,streamFile); vgmstream->loop_end_sample = ima_bytes_to_samples(get_streamfile_size(streamFile) - start_offset, channel_count); vgmstream->coding_type = coding_DVI_IMA_int; vgmstream->meta_type = meta_DC_IDVI; /* Calculating the short block... */ if (channel_count > 1) { vgmstream->interleave_block_size = 0x400; vgmstream->interleave_smallblock_size = ((get_streamfile_size(streamFile)-start_offset)%(vgmstream->channels*vgmstream->interleave_block_size))/vgmstream->channels; vgmstream->layout_type = layout_interleave_shortblock; } else { vgmstream->layout_type = layout_none; } /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }