#include "meta.h" #include "../coding/coding.h" /* RSTM - from Rockstar games [Midnight Club 3, Bully - Canis Canim Edit (PS2)] */ VGMSTREAM * init_vgmstream_ps2_rstm(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* check extension (.rsm: in filelist, .rstm: renamed to header id) */ if ( !check_extensions(streamFile,"rsm,rstm") ) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x5253544D) /* "RSTM" */ goto fail; loop_flag = (read_32bitLE(0x24,streamFile)!=0xFFFFFFFF); channel_count = read_32bitLE(0x0C,streamFile); start_offset = 0x800; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitLE(0x08,streamFile); vgmstream->num_samples = ps_bytes_to_samples(read_32bitLE(0x20,streamFile),channel_count); vgmstream->loop_start_sample = ps_bytes_to_samples(read_32bitLE(0x24,streamFile),channel_count); vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->meta_type = meta_PS2_RSTM; /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }