#include "meta.h" /* DVI - from Konami KCE Nayoga SAT games (Castlevania Symphony of the Night, Jikkyou Oshaberi Parodius - Forever with Me) */ VGMSTREAM * init_vgmstream_sat_dvi(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* check extension (.pcm: original, .dvi: renamed to header id) */ if ( !check_extensions(streamFile,"pcm,dvi") ) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x4456492E) /* "DVI." */ goto fail; start_offset = read_32bitBE(0x04,streamFile); loop_flag = (read_32bitBE(0x0C,streamFile) != 0xFFFFFFFF); channel_count = 2; /* no mono files seem to exists */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = 44100; vgmstream->num_samples = read_32bitBE(0x08,streamFile); vgmstream->loop_start_sample = read_32bitBE(0x0C,streamFile); vgmstream->loop_end_sample = read_32bitBE(0x08,streamFile); vgmstream->coding_type = coding_DVI_IMA_int; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x4; vgmstream->meta_type = meta_SAT_DVI; /* at 0x10 (L) / 0x20 (R): probably ADPCM loop history @+0x00 and step @+0x17 (not init values) */ /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; /* for some reason right channel goes first (tested in SOTN vs emu and PS/OST version), swap offsets */ if (channel_count == 2) { off_t temp = vgmstream->ch[0].offset; vgmstream->ch[0].channel_start_offset = vgmstream->ch[0].offset = vgmstream->ch[1].offset; vgmstream->ch[1].channel_start_offset = vgmstream->ch[1].offset = temp; } return vgmstream; fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }