#include "meta.h" #include "../util.h" /* STRM - common Nintendo NDS streaming format */ VGMSTREAM* init_vgmstream_nds_strm(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int channels, loop_flag, codec, sample_rate; /* checks */ if (!is_id32be(0x00,sf, "STRM")) goto fail; if (!check_extensions(sf, "strm")) goto fail; /* BOM check? */ if (read_u32be(0x04,sf) != 0xFFFE0001 && read_u32be(0x04,sf) != 0xFEFF0001) /* newer games? */ goto fail; if (!is_id32be(0x10,sf, "HEAD") && read_u32le(0x14,sf) != 0x50) goto fail; codec = read_u8(0x18,sf); loop_flag = read_u8(0x19,sf); sample_rate = read_u16le(0x1c,sf); channels = read_u8(0x1a,sf); if (channels > 2) goto fail; start_offset = read_u32le(0x28,sf); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = read_32bitLE(0x24,sf); vgmstream->loop_start_sample = read_32bitLE(0x20,sf); vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->meta_type = meta_STRM; switch (codec) { case 0x00: /* [Bleach - Dark Souls (DS)] */ vgmstream->coding_type = coding_PCM8; break; case 0x01: vgmstream->coding_type = coding_PCM16LE; break; case 0x02: /* [SaGa 2 (DS)] */ vgmstream->coding_type = coding_NDS_IMA; break; default: goto fail; } vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitLE(0x30,sf); vgmstream->interleave_last_block_size = read_32bitLE(0x38,sf); if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }