#include "meta.h" #include "../coding/coding.h" /* NXAP - Nex Entertainment header [Time Crisis 4 (PS3), Time Crisis Razing Storm (PS3)] */ VGMSTREAM * init_vgmstream_nxap(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* checks */ if (!check_extensions(streamFile, "adp")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x4E584150) /* "NXAP" */ goto fail; if (read_32bitLE(0x14,streamFile) != 0x40 || /* expected frame size? */ read_32bitLE(0x18,streamFile) != 0x40) /* expected interleave? */ goto fail; start_offset = read_32bitLE(0x04,streamFile); channel_count = read_32bitLE(0x0c,streamFile); loop_flag = 0; //(read_32bitLE(0x24,streamFile) > 0); //todo /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitLE(0x10, streamFile); vgmstream->num_samples = read_32bitLE(0x1c,streamFile) * (0x40-0x04)*2 / channel_count; /* number of frames */ /* unknown loop format, also 0x28/2c values seem related */ //vgmstream->loop_start_sample = read_32bitLE(0x20,streamFile) * (0x40-0x04)*2 / channel_count; //vgmstream->loop_end_sample = read_32bitLE(0x24,streamFile) * (0x40-0x04)*2 / channel_count; //vgmstream->loop_end_sample = vgmstream->loop_start_sample + vgmstream->loop_end_sample; vgmstream->meta_type = meta_NXAP; vgmstream->coding_type = coding_NXAP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x40; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }