#include "meta.h" #include "../coding/coding.h" typedef enum { PSX, DSP, XBOX, WMA, IMA, XMA2 } strwav_codec; typedef struct { int tracks; int channels; int sample_rate; int32_t num_samples; int32_t loop_start; int32_t loop_end; int loop_flag; size_t interleave; off_t coefs_offset; off_t dsps_table; off_t coefs_table; uint32_t flags; strwav_codec codec; } strwav_header; static int parse_header(STREAMFILE* sf_h, STREAMFILE* sf_b, strwav_header* strwav); /* STR+WAV - Blitz Games streams+header */ VGMSTREAM* init_vgmstream_str_wav(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; STREAMFILE* sf_h = NULL; strwav_header strwav = {0}; off_t start_offset; /* checks */ if (!check_extensions(sf, "str,data")) goto fail; /* get external header (extracted with filenames from bigfiles) */ { /* try body+header combos: * - file.wav.str=body + file.wav=header [common] * - file.wma.str + file.wma [Fuzion Frenzy (Xbox)] * - file.data + file (extensionless) [SpongeBob's Surf & Skate Roadtrip (X360)] */ char basename[PATH_LIMIT]; get_streamfile_basename(sf,basename,PATH_LIMIT); sf_h = open_streamfile_by_filename(sf, basename); if (!sf_h) { /* try again with file.str=body + file.wav=header [Bad Boys II (PS2), Zapper (PS2)] */ sf_h = open_streamfile_by_ext(sf, "wav"); if (!sf_h) { /* try again with file.str=body + file.sth=header (renamed/fake extension) */ sf_h = open_streamfile_by_ext(sf, "sth"); if (!sf_h) goto fail; } } else { /* header must have known extensions */ if (!check_extensions(sf_h, "wav,wma,")) goto fail; } } /* detect version */ if (!parse_header(sf_h, sf, &strwav)) goto fail; if (strwav.flags == 0) goto fail; /* &0x01: loop, &0x02: stereo tracks, &0x04: stream?, &0x200: has named cues? */ if (strwav.flags & 0xFFFFFDF8) { VGM_LOG("STR+WAV: unknown flags %x\n", strwav.flags); goto fail; } strwav.loop_flag = strwav.flags & 0x01; if (!strwav.channels) strwav.channels = strwav.tracks * (strwav.flags & 0x02 ? 2 : 1); if (strwav.channels > 8) goto fail; start_offset = 0x00; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(strwav.channels,strwav.loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = strwav.sample_rate; vgmstream->num_samples = strwav.num_samples; if (strwav.loop_flag) { vgmstream->loop_start_sample = strwav.loop_start; vgmstream->loop_end_sample = strwav.loop_end; } vgmstream->meta_type = meta_STR_WAV; switch(strwav.codec) { case PSX: vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = strwav.interleave; break; case DSP: vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = strwav.interleave; /* get coefs */ { int i, ch; for (ch = 0; ch < vgmstream->channels; ch++) { for (i = 0; i < 16; i++) { off_t coef_offset; if (strwav.dsps_table) /* mini table with offsets to DSP headers */ coef_offset = read_32bitBE(strwav.dsps_table+0x04*ch,sf_h) + 0x1c; else if (strwav.coefs_table) /* mini table with offsets to coefs then header */ coef_offset = read_32bitBE(strwav.coefs_table+0x04*ch,sf_h); else coef_offset = strwav.coefs_offset + 0x60*ch; vgmstream->ch[ch].adpcm_coef[i] = read_16bitBE(coef_offset+i*0x02,sf_h); } } } break; case XBOX: vgmstream->coding_type = coding_XBOX_IMA; vgmstream->layout_type = layout_interleave; /* interleaved stereo for >2ch*/ vgmstream->interleave_block_size = strwav.interleave; if (vgmstream->channels > 2 && vgmstream->channels % 2 != 0) goto fail; /* only 2ch+..+2ch layout is known */ break; case IMA: vgmstream->coding_type = coding_BLITZ_IMA; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = strwav.interleave; break; #ifdef VGM_USE_FFMPEG case WMA: { ffmpeg_codec_data *ffmpeg_data = NULL; ffmpeg_data = init_ffmpeg_offset(sf, start_offset,get_streamfile_size(sf)); if (!ffmpeg_data) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->num_samples = ffmpeg_get_samples(ffmpeg_data); if (vgmstream->channels != ffmpeg_get_channels(ffmpeg_data)) goto fail; break; } #endif #ifdef VGM_USE_FFMPEG case XMA2: { uint8_t buf[0x100]; size_t stream_size; size_t bytes, block_size, block_count; stream_size = get_streamfile_size(sf); block_size = 0x10000; block_count = stream_size / block_size; /* not accurate? */ bytes = ffmpeg_make_riff_xma2(buf,0x100, strwav.num_samples, stream_size, strwav.channels, strwav.sample_rate, block_count, block_size); vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf,bytes, 0x00,stream_size); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; xma_fix_raw_samples(vgmstream, sf, 0x00,stream_size, 0, 0,0); break; } #endif default: goto fail; } if (!vgmstream_open_stream(vgmstream,sf,start_offset)) goto fail; close_streamfile(sf_h); return vgmstream; fail: close_streamfile(sf_h); close_vgmstream(vgmstream); return NULL; } /* Parse header versions. Almost every game uses its own variation (struct serialization?), * so detection could be improved once enough versions are known. */ static int parse_header(STREAMFILE* sf_h, STREAMFILE* sf_b, strwav_header* strwav) { size_t header_size; if (read_u32be(0x00,sf_h) != 0x00000000) goto fail; header_size = get_streamfile_size(sf_h); /* most variations have extra tables (at least 1 entry): * - table1: samples * - table2: f32 ms + cue hash (ex. 2D7FC4C5 = __EndMarker0, not unique) + optional 0x38 cue name * table entries don't need to match (table2 may be slightly bigger) */ //todo loop start/end values may be off for some headers /* Fuzion Frenzy (Xbox)[2001] wma */ if ( read_u32be(0x04,sf_h) == 0x00000900 && read_u32le(0x0c,sf_h) != header_size && read_u32le(0x24,sf_h) != 0 && read_u32le(0x24,sf_h) == read_u32le(0x80,sf_h) && /* sample rate repeat */ header_size == 0x110 /* no value in header */ ) { /* 0x08: null */ /* 0x0c: hashname */ strwav->num_samples = read_s32le(0x20,sf_h); /* 0 but will be rectified later */ strwav->sample_rate = read_s32le(0x24,sf_h); /* 0x28: 16 bps */ strwav->flags = read_u32le(0x2c,sf_h); /* 0x38: related to samples? */ /* 0x48: number of chunks */ strwav->tracks = read_s32le(0x60,sf_h); /* 0x80: sample rate 2 */ strwav->loop_start = 0; strwav->loop_end = 0; strwav->codec = WMA; strwav->interleave = 0; ;VGM_LOG("STR+WAV: header FF (Xbox)\n"); return 1; } /* Taz: Wanted (GC)[2002] */ /* Cubix Robots for Everyone: Showdown (GC)[2003] */ if ( read_u32be(0x04,sf_h) == 0x00000900 && read_u32be(0x0c,sf_h) != header_size && read_u32be(0x24,sf_h) != 0 && read_u32be(0x24,sf_h) == read_u32be(0x90,sf_h) && /* sample rate repeat */ read_u32be(0xa0,sf_h) == header_size /* ~0x3C0 */ ) { /* 0x08: null */ /* 0x0c: hashname */ strwav->num_samples = read_s32be(0x20,sf_h); strwav->sample_rate = read_s32be(0x24,sf_h); /* 0x28: 16 bps */ strwav->flags = read_u32be(0x2c,sf_h); /* 0x38: related to samples? */ strwav->tracks = read_s32be(0x50,sf_h); /* 0x58: number of chunks */ /* 0x90: sample rate 2 */ /* 0xa0: header size */ strwav->loop_start = read_s32be(0xb8,sf_h); strwav->loop_end = read_s32be(0xbc,sf_h); /* 0xc0: standard DSP header */ strwav->codec = DSP; strwav->interleave = strwav->tracks > 1 ? 0x8000 : 0x10000; strwav->coefs_offset = 0xdc; ;VGM_LOG("STR+WAV: header TZW/CBX (GC)\n"); return 1; } /* The Fairly OddParents - Breakin' da Rules (Xbox)[2003] */ if ( read_u32be(0x04,sf_h) == 0x00000900 && read_u32le(0x24,sf_h) == read_u32le(0xb0,sf_h) && /* sample rate repeat */ read_u32le(0xc0,sf_h)*0x04 + read_u32le(0xc4,sf_h) == header_size /* ~0xe0 + variable */ ) { /* 0x08: null */ /* 0x0c: hashname */ strwav->num_samples = read_s32le(0x20,sf_h); strwav->sample_rate = read_s32le(0x24,sf_h); /* 0x28: 16 bps */ strwav->flags = read_u32le(0x2c,sf_h); strwav->loop_start = read_s32le(0x38,sf_h); strwav->tracks = read_s32le(0x70,sf_h); /* 0x78: number of chunks */ /* 0xb0: sample rate 2 */ /* 0xc0: table1 entries */ /* 0xc4: table1 offset */ /* 0xdc: total frames */ strwav->loop_end = strwav->num_samples; strwav->codec = XBOX; strwav->interleave = strwav->tracks > 1 ? 0xD800/2 : 0xD800; ;VGM_LOG("STR+WAV: header FOP (Xbox)\n"); return 1; } /* Pac-Man World 3 (Xbox)[2005] */ if ((read_u32be(0x04,sf_h) == 0x00000800 || read_u32be(0x04,sf_h) == 0x01000800) && /* rare, mu_spectral1_explore_2 */ read_u32le(0x24,sf_h) == read_u32le(0xB0,sf_h) && /* sample rate repeat */ read_u32le(0x28,sf_h) == 0x10 && read_u32le(0xE0,sf_h) + read_u32le(0xE4,sf_h) * 0x40 == header_size /* ~0x100 + cues */ ) { /* 0x08: null */ /* 0x0c: hashname */ strwav->num_samples = read_s32le(0x20,sf_h); strwav->sample_rate = read_s32le(0x24,sf_h); /* 0x28: 16 bps */ strwav->flags = read_u32le(0x2c,sf_h); strwav->loop_start = read_s32le(0x38,sf_h); strwav->tracks = read_s32le(0x70,sf_h); /* 0x78: number of chunks */ /* 0xb0: sample rate 2 */ /* 0xdc: total frames */ /* 0xe0: table2 offset */ /* 0xe4: table2 entries */ /* 0xf0: default hashname? */ strwav->loop_end = strwav->num_samples; strwav->codec = XBOX; strwav->interleave = strwav->tracks > 1 ? 0xD800/2 : 0xD800; ;VGM_LOG("STR+WAV: PW3 (Xbox)\n"); return 1; } /* The Fairly OddParents! - Shadow Showdown (GC)[2004] */ /* Bad Boys II (GC)[2004] */ if ( read_u32be(0x04,sf_h) == 0x00000800 && read_u32be(0x24,sf_h) == read_u32be(0xb0,sf_h) && /* sample rate repeat */ read_u32be(0x24,sf_h) == read_u32be(read_u32be(0xe0,sf_h)+0x08,sf_h) && /* sample rate vs 1st DSP header */ read_u32be(0xc0,sf_h)*0x04 + read_u32be(0xc4,sf_h) == header_size /* variable + variable */ ) { /* 0x08: null */ /* 0x0c: hashname */ strwav->num_samples = read_s32be(0x20,sf_h); strwav->sample_rate = read_s32be(0x24,sf_h); /* 0x28: 16 bps */ strwav->flags = read_u32be(0x2c,sf_h); /* 0x38: related to samples? */ strwav->tracks = read_s32be(0x70,sf_h); /* 0x78: number of chunks */ /* 0x88: track channels */ /* 0xb0: sample rate 2 */ /* 0xc0: table1 entries */ /* 0xc4: table1 offset */ strwav->loop_start = read_s32be(0xd8,sf_h); strwav->loop_end = read_s32be(0xdc,sf_h); /* 0xe0: DSP offset per channel */ /* 0x100: standard DSP header */ strwav->codec = DSP; strwav->dsps_table = 0xe0; strwav->interleave = strwav->tracks > 1 ? 0x8000 : 0x10000; ;VGM_LOG("STR+WAV: header FOP/BB2 (GC)\n"); return 1; } /* Zapper: One Wicked Cricket! Beta (GC)[2002] */ /* Zapper: One Wicked Cricket! (GC)[2002] */ if ( read_u32be(0x04,sf_h) == 0x00000900 && read_u32be(0x24,sf_h) == read_u32be(0xB0,sf_h) && /* sample rate repeat */ read_u32be(0x88,sf_h) != 0 && read_u32le(0xc0,sf_h) == header_size /* LE! */ ) { /* 0x08: null */ /* 0x0c: hashname */ strwav->num_samples = read_s32be(0x20,sf_h); strwav->sample_rate = read_s32be(0x24,sf_h); /* 0x28: 16 bps */ strwav->flags = read_u32be(0x2c,sf_h); /* 0x38: related to samples? */ strwav->tracks = read_s32be(0x70,sf_h); /* 0x78: number of chunks */ /* 0x88: track channels */ /* 0xC0: size */ /* 0xb0: sample rate 2 */ /* 0xc0: table1 offset LE */ strwav->loop_start = read_s32be(0xd8,sf_h); strwav->loop_end = read_s32be(0xdc,sf_h); /* 0xe0: DSP offset per channel */ /* 0x100: standard DSP header */ strwav->codec = DSP; strwav->dsps_table = 0xe0; strwav->interleave = strwav->tracks > 1 ? 0x8000 : 0x10000; ;VGM_LOG("STR+WAV: header ZP (GC)\n"); return 1; } /* Zapper: One Wicked Cricket! Beta (PS2)[2002] */ if ( read_u32be(0x04,sf_h) == 0x00000900 && read_u32le(0x2c,sf_h) == 44100 && /* sample rate */ read_u32le(0x70,sf_h) == 0 && /* sample rate repeat? */ header_size == 0x78 ) { /* 0x08: null */ /* 0x0c: hashname */ /* 0x28: loop start? */ strwav->sample_rate = read_s32le(0x2c,sf_h); /* 0x30: number of 0x800 sectors */ strwav->flags = read_u32le(0x34,sf_h); strwav->num_samples = read_s32le(0x5c,sf_h); strwav->tracks = read_s32le(0x60,sf_h); strwav->loop_start = 0; strwav->loop_end = 0; strwav->codec = PSX; strwav->interleave = strwav->tracks > 1 ? 0x8000 : 0x8000; //todo: tracks are stereo blocks of size 0x20000*tracks, containing 4 interleaves of 0x8000: // | 1 2 1 2 | 3 4 3 4 | 5 6 5 6 | 1 2 1 2 | 3 4 3 4 | 5 6 5 6 | ... ;VGM_LOG("STR+WAV: header ZPb (PS2)\n"); return 1; } /* Zapper: One Wicked Cricket! (PS2)[2002] */ /* The Fairly OddParents - Breakin' da Rules (PS2)[2003] */ /* The Fairly OddParents! - Shadow Showdown (PS2)[2004] */ /* Bad Boys II (PS2)[2004] */ if ((read_u32be(0x04,sf_h) == 0x00000800 || /* BB2 */ read_u32be(0x04,sf_h) == 0x00000900) && /* FOP, ZP */ read_u32le(0x24,sf_h) == read_u32le(0x70,sf_h) && /* sample rate repeat */ read_u32le(0x78,sf_h)*0x04 + read_u32le(0x7c,sf_h) == header_size /* ~0xe0 + variable */ ) { /* 0x08: null */ /* 0x0c: hashname */ strwav->num_samples = read_s32le(0x20,sf_h); strwav->sample_rate = read_s32le(0x24,sf_h); /* 0x28: 16 bps */ strwav->flags = read_u32le(0x2c,sf_h); strwav->loop_start = read_s32le(0x38,sf_h); strwav->tracks = read_s32le(0x40,sf_h); strwav->loop_end = read_s32le(0x54,sf_h); /* 0x70: sample rate 2 */ /* 0x78: table1 entries */ /* 0x7c: table1 offset */ /* 0xb4: number of 0x800 sectors */ strwav->codec = PSX; strwav->interleave = strwav->tracks > 1 ? 0x4000 : 0x8000; ;VGM_LOG("STR+WAV: header FOP/BB2/ZP/PW3 (PS2)\n"); return 1; } /* Pac-Man World 3 (PS2)[2005] */ if ((read_u32be(0x04,sf_h) == 0x00000800 || read_u32be(0x04,sf_h) == 0x01000800) && /* rare, mu_spectral1_explore_2 */ read_u32le(0x24,sf_h) == read_u32le(0x70,sf_h) && /* sample rate repeat */ read_u32le(0x78,sf_h)*0x04 + read_u32le(0x7c,sf_h) == header_size /* ~0xe0 + variable */ ) { /* 0x08: null */ /* 0x0c: hashname */ strwav->num_samples = read_s32le(0x20,sf_h); strwav->sample_rate = read_s32le(0x24,sf_h); /* 0x28: 16 bps */ strwav->flags = read_u32le(0x2c,sf_h); strwav->loop_start = read_s32le(0x38,sf_h); strwav->tracks = read_s32le(0x40,sf_h); strwav->loop_end = read_s32le(0x54,sf_h); /* 0x70: sample rate 2 */ /* 0x78: table1 entries */ /* 0x7c: table1 offset */ /* 0xb4: number of 0x800 sectors */ /* 0xe0: table2 offset */ /* 0xe4: table2 entries */ strwav->codec = PSX; strwav->interleave = strwav->tracks > 1 ? 0x4000 : 0x8000; ;VGM_LOG("STR+WAV: header FOP/BB2/ZP/PW3 (PS2)\n"); return 1; } /* Zapper: One Wicked Cricket! Beta (Xbox)[2002] */ if ( read_u32be(0x04,sf_h) == 0x00000900 && read_u32le(0x0c,sf_h) != header_size && read_u32le(0x24,sf_h) != 0 && read_u32le(0x24,sf_h) == read_u32le(0x90,sf_h) && /* sample rate repeat */ read_u32le(0xa0,sf_h) == header_size /* ~0xC0 */ ) { /* 0x08: null */ /* 0x0c: hashname */ strwav->num_samples = read_s32le(0x20,sf_h); strwav->sample_rate = read_s32le(0x24,sf_h); /* 0x28: 16 bps */ strwav->flags = read_u32le(0x2c,sf_h); strwav->loop_start = read_s32le(0x38,sf_h); strwav->tracks = read_s32le(0x50,sf_h); /* 0x58: number of chunks? */ /* 0x90: sample rate 2 */ /* 0xb8: total frames? */ strwav->loop_end = strwav->num_samples; strwav->codec = XBOX; strwav->interleave = strwav->tracks > 1 ? 0xD800/2 : 0xD800; ;VGM_LOG("STR+WAV: header ZPb (Xbox)\n"); return 1; } /* Zapper: One Wicked Cricket! (Xbox)[2002] */ if ( read_u32be(0x04,sf_h) == 0x00000900 && read_u32le(0x0c,sf_h) != header_size && read_u32le(0x24,sf_h) != 0 && read_u32le(0x24,sf_h) == read_u32le(0xb0,sf_h) && /* sample rate repeat */ read_u32le(0xc0,sf_h) == header_size ) { /* 0x08: null */ /* 0x0c: hashname */ strwav->num_samples = read_s32le(0x20,sf_h); strwav->sample_rate = read_s32le(0x24,sf_h); /* 0x28: 16 bps */ strwav->flags = read_u32le(0x2c,sf_h); strwav->loop_start = read_s32le(0x38,sf_h); strwav->tracks = read_s32le(0x70,sf_h); /* 0x78: number of chunks? */ /* 0xb0: sample rate 2 */ /* 0xc0: header size*/ /* 0xd8: total frames? */ strwav->loop_end = strwav->num_samples; strwav->codec = XBOX; strwav->interleave = strwav->tracks > 1 ? 0xD800/2 : 0xD800; ;VGM_LOG("STR+WAV: header ZP (Xbox)\n"); return 1; } /* Zapper: One Wicked Cricket! (PC)[2002] */ if ( read_u32be(0x04,sf_h) == 0x00000900 && read_u32le(0x24,sf_h) == read_u32le(0x114,sf_h) && /* sample rate repeat */ read_u32le(0x12c,sf_h) == header_size /* ~0x130 */ ) { /* 0x08: null */ /* 0x0c: hashname */ strwav->num_samples = read_s32le(0x20,sf_h); strwav->sample_rate = read_s32le(0x24,sf_h); /* 0x28: 16 bps */ strwav->flags = read_u32le(0x2c,sf_h); strwav->loop_end = read_s32le(0x30,sf_h); /* 0x38: related to samples? */ /* 0x54: number of chunks */ strwav->loop_start = read_s32le(0x54,sf_h); strwav->tracks = read_s32le(0xF8,sf_h); /* 0x114: sample rate 2 */ /* 0x120: number of blocks */ /* 0x12c: table1 offset */ strwav->loop_start = 0; /* ??? */ strwav->codec = IMA; strwav->interleave = strwav->tracks > 1 ? 0x8000 : 0x10000; ;VGM_LOG("STR+WAV: header ZP (PC)\n"); return 1; } /* Pac-Man World 3 (PC)[2005] */ if ((read_u32be(0x04,sf_h) == 0x00000800 || read_u32be(0x04,sf_h) == 0x01000800) && /* rare, mu_spectral1_explore_2 */ read_u32le(0x24,sf_h) == read_u32le(0x114,sf_h) && /* sample rate repeat */ read_u32le(0x130,sf_h) + read_u32le(0x134,sf_h) * 0x40 == header_size /* ~0x140 + cues */ ) { /* 0x08: null */ /* 0x0c: hashname */ strwav->num_samples = read_s32le(0x20,sf_h); strwav->sample_rate = read_s32le(0x24,sf_h); /* 0x28: 16 bps */ strwav->flags = read_u32le(0x2c,sf_h); strwav->loop_end = read_s32le(0x30,sf_h); strwav->loop_start = read_s32le(0x38,sf_h); /* 0x54: number of chunks */ strwav->tracks = read_s32le(0xF8,sf_h); /* 0x114: sample rate 2 */ /* 0x120: default hashname? */ /* 0x124: number of blocks? */ /* 0x128: table1 entries */ /* 0x12c: table1 offset */ /* 0x130: table2 offset */ /* 0x134: table2 entries */ strwav->codec = IMA; strwav->interleave = strwav->tracks > 1 ? 0x8000 : 0x10000; ;VGM_LOG("STR+WAV: PW3 (PC)\n"); return 1; } /* Pac-Man World 3 (GC)[2005] */ /* SpongeBob SquarePants: Creature from the Krusty Krab (GC)[2006] */ /* SpongeBob SquarePants: Creature from the Krusty Krab (Wii)[2006] */ if ( read_u32be(0x04,sf_h) == 0x00000800 && read_u32be(0x24,sf_h) == read_u32be(0xb0,sf_h) && /* sample rate repeat */ read_u32be(0x24,sf_h) == read_u32be(read_u32be(0xf0,sf_h)+0x08,sf_h) && /* sample rate vs 1st DSP header */ read_u32be(0xc0,sf_h)*0x04 + read_u32be(0xc4,sf_h) == read_u32be(0xe0,sf_h) && /* main size */ (read_u32be(0xe0,sf_h) + read_u32be(0xe4,sf_h)*0x40 == header_size || /* main size + extradata 1 (config? PMW3 cs2.wav) */ read_u32be(0xe0,sf_h) + read_u32be(0xe4,sf_h)*0x08 == header_size) /* main size + extradata 2 (ids? SBSP 0_0_mu_hr.wav) */ ) { strwav->num_samples = read_s32be(0x20,sf_h); strwav->sample_rate = read_s32be(0x24,sf_h); strwav->flags = read_u32be(0x2c,sf_h); strwav->loop_start = read_s32be(0xd8,sf_h); strwav->loop_end = read_s32be(0xdc,sf_h); strwav->tracks = read_s32be(0x70,sf_h); strwav->codec = DSP; strwav->dsps_table = 0xf0; strwav->interleave = strwav->tracks > 2 ? 0x8000 : 0x10000; ;VGM_LOG("STR+WAV: header SBCKK (GC)\n"); return 1; } /* SpongeBob SquarePants: Creature from the Krusty Krab (PS2)[2006] */ /* Sneak King (Xbox)[2006] */ if ( read_u32be(0x04,sf_h) == 0x00000800 && read_u32le(0x08,sf_h) == 0x00000000 && read_u32le(0x0c,sf_h) != header_size && header_size == read_u32le(0x40,sf_h) + read_u16le(0x48,sf_h) * 0x04 + read_u16le(0x4a,sf_h) * ((read_u32le(0x3c,sf_h) & 0x200) ? 0x08+0x38 : 0x08) ) { /* 0x08: null */ /* 0x0c: hashname */ strwav->loop_start = read_s32le(0x24,sf_h); //ok? /* 0x28: f32 time in ms */ strwav->num_samples = read_s32le(0x30,sf_h); strwav->loop_end = read_s32le(0x34,sf_h); strwav->sample_rate = read_s32le(0x38,sf_h); strwav->flags = read_u32le(0x3c,sf_h); /* 0x40: table1 offset */ /* 0x44: table2 offset */ /* 0x48: table1 entries */ /* 0x4a: table2 entries */ /* 0x4c: ? (some low number) */ strwav->tracks = read_u8 (0x4e,sf_h); /* 0x4f: 16 bps */ /* 0x54: channels per each track? (ex. 2 stereo track: 0x02,0x02) */ /* 0x64: channels */ /* 0x70+: tables */ /* no codec flags */ if (ps_check_format(sf_b, 0x00, 0x100)) { strwav->codec = PSX; strwav->interleave = strwav->tracks > 2 ? 0x4000 : 0x8000; } else { strwav->codec = XBOX; strwav->interleave = strwav->tracks > 1 ? 0xD800/2 : 0xD800; /* assumed for multitrack */ } ;VGM_LOG("STR+WAV: header SBCKK/SK (PS2)\n"); return 1; } /* Tak and the Guardians of Gross (PS2)[2008] */ /* SpongeBob's Atlantis SquarePantis (PS2)[2007] */ if ( read_u32be(0x04,sf_h) == 0x00000800 && read_u32le(0x08,sf_h) != 0x00000000 && /* some ID */ read_u32le(0x0c,sf_h) == header_size && /* ~0x7c+variable */ header_size == read_u32le(0x40,sf_h) + read_u16le(0x48,sf_h) * 0x04 + read_u16le(0x4a,sf_h) * ((read_u32le(0x3c,sf_h) & 0x200) ? 0x08+0x38 : 0x08) ) { strwav->loop_start = read_s32le(0x24,sf_h); //not ok? strwav->num_samples = read_s32le(0x30,sf_h); strwav->loop_end = read_s32le(0x34,sf_h); strwav->sample_rate = read_s32le(0x38,sf_h); strwav->flags = read_u32le(0x3c,sf_h); strwav->channels = read_s32le(0x70,sf_h); /* tracks of 1ch */ strwav->codec = PSX; strwav->interleave = strwav->channels > 4 ? 0x4000 : 0x8000; ;VGM_LOG("STR+WAV: header TKGG/SBASP (PS2)\n"); return 1; } /* Tak and the Guardians of Gross (Wii)[2008] */ /* The House of the Dead: Overkill (Wii)[2009] (not Blitz but still the same format) */ /* All Star Karate (Wii)[2010] */ if ((read_u32be(0x04,sf_h) == 0x00000800 || read_u32be(0x04,sf_h) == 0x00000700) && /* rare? */ read_u32be(0x08,sf_h) != 0x00000000 && read_u32be(0x0c,sf_h) == header_size && /* variable per header */ read_u32be(0x7c,sf_h) != 0 && /* has DSP header */ read_u32be(0x38,sf_h) == read_u32be(read_u32be(0x7c,sf_h)+0x38,sf_h) /* sample rate vs 1st DSP header */ ) { strwav->loop_start = 0; //read_s32be(0x24,sf_h); //not ok? strwav->num_samples = read_s32be(0x30,sf_h); strwav->loop_end = read_s32be(0x34,sf_h); strwav->sample_rate = read_s32be(0x38,sf_h); strwav->flags = read_u32be(0x3c,sf_h); strwav->channels = read_s32be(0x70,sf_h); /* tracks of 1ch */ strwav->codec = DSP; strwav->coefs_table = 0x7c; strwav->interleave = strwav->channels > 4 ? 0x4000 : 0x8000; ;VGM_LOG("STR+WAV: header TKGG/HOTDO/ASK (Wii)\n"); return 1; } /* The House of the Dead: Overkill (PS3)[2009] (not Blitz but still the same format) */ if ((read_u32be(0x04,sf_h) == 0x00000800 || read_u32be(0x04,sf_h) == 0x00000700) && /* rare? */ read_u32be(0x08,sf_h) != 0x00000000 && read_u32be(0x0c,sf_h) == header_size && /* variable per header */ read_u32be(0x7c,sf_h) == 0 /* not DSP header */ ) { strwav->loop_start = 0; //read_32bitLE(0x24,sf_h); //not ok? strwav->num_samples = read_s32be(0x30,sf_h); strwav->loop_end = read_s32be(0x34,sf_h); strwav->sample_rate = read_s32be(0x38,sf_h); strwav->flags = read_u32be(0x3c,sf_h); strwav->channels = read_s32be(0x70,sf_h); /* tracks of 1ch */ strwav->interleave = strwav->channels > 4 ? 0x4000 : 0x8000; strwav->codec = PSX; ;VGM_LOG("STR+WAV: header HOTDO (PS3)\n"); return 1; } /* SpongeBob's Surf & Skate Roadtrip (X360)[2011] */ if ((read_u32be(0x04,sf_h) == 0x00000800 || /* used? */ read_u32be(0x04,sf_h) == 0x00000700) && read_u32be(0x08,sf_h) != 0x00000000 && read_u32be(0x0c,sf_h) == 0x124 && /* variable, not sure about final calc */ read_u32be(0x8c,sf_h) == 0x180 /* encoder delay actually */ //0x4c is data_size + 0x210 ) { strwav->loop_start = 0; //read_32bitLE(0x24,sf_h); //not ok? strwav->num_samples = read_s32be(0x30,sf_h);//todo sometimes wrong? strwav->loop_end = read_s32be(0x34,sf_h); strwav->sample_rate = read_s32be(0x38,sf_h); strwav->flags = read_u32be(0x3c,sf_h); strwav->channels = read_s32be(0x70,sf_h); /* multichannel XMA */ strwav->codec = XMA2; ;VGM_LOG("STR+WAV: header SBSSR (X360)\n"); return 1; } /* unknown */ goto fail; fail: return 0; }