#include "meta.h" #include "../coding/coding.h" /* FEV+FSB5 container [Just Cause 3 (PC), Shantae: Half-Genie Hero (Switch)] */ VGMSTREAM * init_vgmstream_fsb5_fev_bank(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; STREAMFILE *temp_streamFile = NULL; off_t subfile_offset, chunk_offset, first_offset = 0x0c; size_t subfile_size, chunk_size; /* checks */ if (!check_extensions(streamFile, "bank")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x52494646) /* "RIFF" */ goto fail; if (read_32bitBE(0x08,streamFile) != 0x46455620) /* "FEV " */ goto fail; /* .fev is an event format referencing various external .fsb, but FMOD can bake .fev and .fsb to * form a .bank, which is the format we support here (regular .fev is complex and not very interesting). * Format is RIFF with FMT (main), LIST (config) and SND (FSB5 data), we want the FSB5 offset inside LIST */ if (!find_chunk_le(streamFile, 0x4C495354,first_offset,0, &chunk_offset,NULL)) /* "LIST" */ goto fail; if (read_32bitBE(chunk_offset+0x00,streamFile) != 0x50524F4A || /* "PROJ" */ read_32bitBE(chunk_offset+0x04,streamFile) != 0x424E4B49) /* "BNKI" */ goto fail; /* event .fev has "OBCT" instead of "BNKI" */ /* inside BNKI is a bunch of LIST each with event subchunks and finally the fsb offset */ first_offset = chunk_offset + 0x04; if (!find_chunk_le(streamFile, 0x534E4448,first_offset,0, &chunk_offset,&chunk_size)) /* "SNDH" */ goto fail; if (chunk_size != 0x0c) goto fail; /* assuming only one FSB5 is possible */ subfile_offset = read_32bitLE(chunk_offset+0x04,streamFile); subfile_size = read_32bitLE(chunk_offset+0x08,streamFile); temp_streamFile = setup_subfile_streamfile(streamFile, subfile_offset,subfile_size, "fsb"); if (!temp_streamFile) goto fail; vgmstream = init_vgmstream_fsb5(temp_streamFile); close_streamfile(temp_streamFile); return vgmstream; fail: close_streamfile(temp_streamFile); close_vgmstream(vgmstream); return NULL; }