#include "layout.h" #include "../vgmstream.h" /* set up for the block at the given offset (first 32bytes is useless for decoding) */ void tra_block_update(off_t block_offset, VGMSTREAM * vgmstream) { int i; vgmstream->current_block_offset = block_offset; vgmstream->current_block_size = 0x400; vgmstream->next_block_offset = vgmstream->current_block_offset+vgmstream->current_block_size+8; vgmstream->current_block_size/=vgmstream->channels; for (i=0;ichannels;i++) { vgmstream->ch[i].offset = vgmstream->current_block_offset+(vgmstream->current_block_size*i)+0x4*(i+1); } }