#include "meta.h" #include "../coding/coding.h" /* XPCM - from Circus games [Eternal Fantasy (PC), D.C. White Season (PC)] */ VGMSTREAM * init_vgmstream_xpcm(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; size_t decompressed_size; int loop_flag, channel_count, codec, subcodec, sample_rate; /* checks */ if (!check_extensions(streamFile, "pcm")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x5850434D) /* "XPCM" "*/ goto fail; decompressed_size = read_32bitLE(0x04,streamFile); /* (data_size for PCM) */ codec = read_8bit(0x08, streamFile); subcodec = read_8bit(0x09, streamFile); /* 0x0a: always null */ /* 0x0c: always 0x01 (PCM codec) */ channel_count = read_16bitLE(0x0e,streamFile); sample_rate = read_32bitLE(0x10,streamFile); /* 0x14: average bitrate */ /* 0x18: block size */ /* 0x1a: output bits (16) */ start_offset = 0x1c; /* compressed size in codec 0x01/03 */ loop_flag = 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_XPCM; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = decompressed_size / sizeof(int16_t) / channel_count; switch(codec) { case 0x00: if (subcodec != 0) goto fail; vgmstream->coding_type = coding_PCM16LE; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; break; case 0x02: if (subcodec != 0) goto fail; vgmstream->coding_type = coding_CIRCUS_ADPCM; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x01; break; case 0x01: /* LZSS + VQ */ case 0x03: /* unknown */ default: goto fail; } if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }