#include "meta.h" #include "../coding/coding.h" #include "../coding/ice_decoder_icelib.h" /* .BIGRP - from Inti Creates "ICE"/"Imperial" engine [Blaster Master Zero 2 (SW), Gunvolt 3 (SW)] */ VGMSTREAM* init_vgmstream_bigrp(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t header_size, entry_size, stream_size; int total_subsongs, target_subsong = sf->stream_index; int codec, channels, loop_flag, sample_rate; int32_t loop_start, num_samples; /* checks */ /* simple checks to avoid opening the lib if possible * early games use smaller sizes [Bloodstained COTM (Vita), Mighty Gunvolt Burst (PC)] */ header_size = read_u32le(0x00,sf); if (read_u32le(0x00,sf) != 0x0c && read_u32le(0x00,sf) != 0x10) goto fail; entry_size = read_u32le(0x04,sf); if (entry_size != 0x34 && entry_size != 0x40) goto fail; if (!check_extensions(sf, "bigrp")) goto fail; if (target_subsong == 0) target_subsong = 1; total_subsongs = read_s32le(0x08,sf); if (target_subsong > total_subsongs || total_subsongs <= 0) goto fail; /* could read all this from the lib, meh */ { uint32_t offset = header_size + entry_size * (target_subsong - 1); /* 00: hash */ /* 04: group? */ codec = read_u32le(offset + 0x08, sf); switch(codec) { case 0x00: /* range [BMZ2 (SW), Bloodstained COTM (Vita), BMZ1 (PS4)] */ case 0x03: sample_rate = read_s32le(offset + 0x0c, sf); channels = read_u8 (offset + 0x10, sf); /* 0x11: spf */ /* 0x12: unknown (volume?) */ loop_flag = read_u32le(offset + 0x14, sf); /* 0x18: frame codes */ loop_start = read_s32le(offset + 0x1c, sf); stream_size = read_u32le(offset + 0x20, sf); /* intro block */ /* 0x24: intro offset */ num_samples = read_s32le(offset + 0x28, sf) + loop_start; stream_size = read_u32le(offset + 0x2c, sf) + stream_size; /* body block */ /* 0x30: body offset */ break; default: /* dummy to avoid breaking some files that mix codecs with midi */ channels = 1; sample_rate = 48000; loop_flag = 0; loop_start = 0; num_samples = sample_rate; stream_size = 0; break; } } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_BIGRP; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = num_samples; vgmstream->num_streams = total_subsongs; vgmstream->stream_size = stream_size; switch(codec) { case 0x00: case 0x03: vgmstream->codec_data = init_ice(sf, target_subsong); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = codec == 0x00 ? coding_ICE_RANGE : coding_ICE_DCT; vgmstream->layout_type = layout_none; break; case 0x01: case 0x02: vgmstream->coding_type = coding_SILENCE; snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "[%s]", (codec == 0x01 ? "data" : "midi")); break; default: goto fail; } //if (!vgmstream_open_stream(vgmstream, sf, 0x00)) // goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }