#include "meta.h" #include "../coding/coding.h" /* .VAS - from Konami Jikkyou Powerful Pro Yakyuu games */ VGMSTREAM* init_vgmstream_ps2_vas(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels; /* checks */ if (!check_extensions(sf, "vas")) goto fail; if (read_u32le(0x00,sf) + 0x800 != get_streamfile_size(sf)) goto fail; loop_flag = (read_u32le(0x10,sf) != 0); channels = 2; start_offset = 0x800; /* header is too simple so test a bit */ if (!ps_check_format(sf, start_offset, 0x1000)) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_PS2_VAS; vgmstream->sample_rate = read_s32le(0x04,sf); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x200; vgmstream->num_samples = ps_bytes_to_samples(read_u32le(0x00,sf), channels); vgmstream->loop_start_sample = ps_bytes_to_samples(read_u32le(0x14,sf), channels); vgmstream->loop_end_sample = vgmstream->num_samples; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* .VAS in containers */ VGMSTREAM* init_vgmstream_ps2_vas_container(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; STREAMFILE* temp_sf = NULL; off_t subfile_offset = 0; size_t subfile_size = 0; int total_subsongs, target_subsong = sf->stream_index; /* checks */ if (!check_extensions(sf, "vas")) goto fail; if (read_u32be(0x00, sf) == 0xAB8A5A00) { /* fixed value */ /* just in case */ if (read_u32le(0x04, sf) * 0x800 + 0x800 != get_streamfile_size(sf)) goto fail; total_subsongs = read_s32le(0x08, sf); /* also at 0x10 */ if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; /* check offset table flag, 0x98 has table size */ if (read_32bitLE(0x94, sf)) { off_t header_offset = 0x800 + 0x10*(target_subsong-1); /* some values are repeats found in the file sub-header */ subfile_offset = read_32bitLE(header_offset + 0x00,sf) * 0x800; subfile_size = read_32bitLE(header_offset + 0x08,sf) + 0x800; } else { /* a bunch of files */ off_t offset = 0x800; int i; for (i = 0; i < total_subsongs; i++) { size_t size = read_32bitLE(offset, sf) + 0x800; if (i + 1 == target_subsong) { subfile_offset = offset; subfile_size = size; break; } offset += size; } if (i == total_subsongs) goto fail; } } else { /* some .vas are just files pasted together, better extracted externally but whatevs */ size_t file_size = get_streamfile_size(sf); off_t offset = 0; /* must have multiple .vas */ if (read_32bitLE(0x00,sf) + 0x800 >= file_size) goto fail; total_subsongs = 0; if (target_subsong == 0) target_subsong = 1; while (offset < file_size) { size_t size = read_32bitLE(offset,sf) + 0x800; /* some files can be null, ignore */ if (size > 0x800) { total_subsongs++; if (total_subsongs == target_subsong) { subfile_offset = offset; subfile_size = size; } } offset += size; } /* should end exactly at file_size */ if (offset > file_size) goto fail; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; } temp_sf = setup_subfile_streamfile(sf, subfile_offset,subfile_size, NULL); if (!temp_sf) goto fail; vgmstream = init_vgmstream_ps2_vas(temp_sf); if (!vgmstream) goto fail; vgmstream->num_streams = total_subsongs; close_streamfile(temp_sf); return vgmstream; fail: close_streamfile(temp_sf); close_vgmstream(vgmstream); return NULL; }