#include "meta.h" #include "../coding/coding.h" /* ASD - found Naxat (Spiel/Mesa) games [Miss Moonlight (DC), Yoshia no Oka de Nekoronde... (DC)] */ VGMSTREAM* init_vgmstream_asd_naxat(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset; int loop_flag, channels, sample_rate; /* checks */ uint32_t data_size = read_u32le(0x00, sf); /* padded and slightly less than file size */ if (data_size == 0 || data_size >= get_streamfile_size(sf) || data_size + 0x20 + 0x10 < get_streamfile_size(sf)) return NULL; if (data_size != read_u32le(0x04,sf)) /* repeated size */ return NULL; /* extension of the audio bigfiles (there are N offsets to these subfiles) */ if (!check_extensions(sf, "asd")) return NULL; /* fmt chunk, extra checks since format is simple */ if (read_u16le(0x08,sf) != 0x01) /* format*/ return NULL; channels = read_u16le(0x0a,sf); sample_rate = read_s32le(0x0c,sf); if (channels < 1 || channels > 2) return NULL; if (sample_rate != 22050) return NULL; if (sample_rate * channels * sizeof(int16_t) != read_u32le(0x10,sf)) /* bitrate */ return NULL; /* 04: block size, bps */ if (read_u32le(0x18,sf) != 0x00 ) return NULL; if (read_u32le(0x1c,sf) != 0x00 ) return NULL; start_offset = 0x20; loop_flag = 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_ASD_NAXAT; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = pcm16_bytes_to_samples(data_size, channels); vgmstream->coding_type = coding_PCM16LE; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }