#include "meta.h" #include "../coding/coding.h" /* CPS - tri-Crescendo games [Eternal Sonata (PS3)] */ VGMSTREAM* init_vgmstream_cps(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels; /* checks */ if (!is_id32be(0x00,sf, "CPS ")) goto fail; if (!check_extensions(sf,"cps")) goto fail; start_offset = read_32bitBE(0x04,sf); channels = read_32bitBE(0x08,sf); loop_flag = read_32bitBE(0x18,sf); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_CPS; vgmstream->channels = channels; vgmstream->sample_rate = read_32bitBE(0x10,sf); if (read_32bitBE(0x20,sf) == 0) { vgmstream->coding_type = coding_PCM16BE; vgmstream->layout_type = layout_interleave; vgmstream->num_samples = pcm16_bytes_to_samples(read_32bitBE(0x0c,sf), channels); vgmstream->interleave_block_size = 2; } else { vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->num_samples = ps_bytes_to_samples(read_32bitBE(0x0c,sf), channels); vgmstream->interleave_block_size = 0x10; vgmstream->loop_start_sample = ps_bytes_to_samples(read_32bitBE(0x14,sf), channels); vgmstream->loop_end_sample = ps_bytes_to_samples(read_32bitBE(0x18,sf), channels); } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }