#include "meta.h" #include "../coding/coding.h" /* ILD - from Tose(?) games [Battle of Sunrise (PS2), Nightmare Before Christmas: Oogie's Revenge (PS2)] */ VGMSTREAM* init_vgmstream_ild(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; int channels, loop_flag; uint32_t data_size; off_t start_offset; /* check ILD Header */ if (!is_id32be(0x00,sf, "ILD\0")) return NULL; if (!check_extensions(sf, "ild")) return NULL; channels = read_u32le(0x04,sf); /* tracks (seen 2 and 4) */ start_offset = read_u32le(0x08,sf); data_size = read_u32le(0x0C,sf); /* 0x10: headers size / 2? */ /* 0x14: header per channel */ /* - 0x00: null */ /* - 0x04: header size? (always 0x20) */ /* - 0x08: size (may vary a bit between channel pairs) */ /* - 0x0c: interleave? */ /* - 0x10: channels per track (1) */ /* - 0x14: sample rate */ /* - 0x18: loop start */ /* - 0x1c: loop end (also varies) */ loop_flag = (read_s32le(0x2C,sf) > 0); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_ILD; vgmstream->num_samples = ps_bytes_to_samples(data_size, channels); vgmstream->interleave_block_size = read_u32le(0x14 + 0x0c,sf); vgmstream->sample_rate = read_u32le(0x14 + 0x14,sf); vgmstream->loop_start_sample = ps_bytes_to_samples(read_u32le(0x14 + 0x18,sf), 1); vgmstream->loop_end_sample = ps_bytes_to_samples(read_u32le(0x14 + 0x1c,sf), 1); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }