#include "meta.h" #include "../coding/coding.h" /* .lsf - from Gizmondo Studios Helsingborg/Atod AB games [Chicane Street Racing (Gizmondo), Fastlane Street Racing (iOS)] */ VGMSTREAM* init_vgmstream_lsf_n1nj4n(STREAMFILE *sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset, data_size, loop_start = 0, loop_end = 0; int channels, loop_flag, sample_rate; bool is_v2 = false; /* checks */ if ((read_u64be(0x00, sf) & 0xFFFFFFFFFFFFFF00) == get_id64be("!n1nj4n\0")) is_v2 = false; else if ((read_u64be(0x00, sf) & 0xFFFFFFFFFFFFFF00) == get_id64be("n1nj4n!\0")) is_v2 = true; /* some files in Agaju: The Sacred Path (Gizmondo) */ else return NULL; /* .lsf: actual extension, exe strings seem to call this format "LSF" as well */ if (!check_extensions(sf, "lsf")) return NULL; uint8_t flags = read_u8(0x07, sf); uint32_t offset = 0x08; if (flags & 0x01) { loop_start = read_u32le(offset + 0x00,sf); loop_end = read_u32le(offset + 0x04,sf); offset += 0x08; } if ((flags & 0x01) && (flags & 0x02)) { //00: loop hist related? offset += 0x04; } if (flags & 0x02) { int count = read_u32le(offset + 0x00,sf); /* not channels */ // per entry: // 00: channel related? // 04: null? // 0c: ~0x3130? offset += 0x04 + 0x0c * count; } sample_rate = read_u32le(offset + 0x00, sf); data_size = read_u32le(offset + 0x04, sf); offset += 0x08; start_offset = offset; if (start_offset + data_size != get_streamfile_size(sf)) goto fail; channels = 1; loop_flag = loop_end > 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_LSF_N1NJ4N; vgmstream->sample_rate = sample_rate; if (is_v2) { vgmstream->coding_type = coding_PSX_cfg; vgmstream->layout_type = layout_none; vgmstream->frame_size = 0x10; } else { /* custom codec but basically obfuscted PSX-cfg */ vgmstream->coding_type = coding_LSF; vgmstream->layout_type = layout_interleave; //TODO: flat but decoder doesn't handle it vgmstream->interleave_block_size = 0x1c; vgmstream->frame_size = 0x1c; /* fixed but used below */ } vgmstream->num_samples = ps_cfg_bytes_to_samples(data_size, vgmstream->frame_size, channels); vgmstream->loop_start_sample = ps_cfg_bytes_to_samples(loop_start, vgmstream->frame_size, channels); vgmstream->loop_end_sample = ps_cfg_bytes_to_samples(loop_end, vgmstream->frame_size, channels); if (!vgmstream_open_stream(vgmstream,sf,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }