#include "meta.h" #include "../coding/coding.h" /* XA30 - found in Driver: Parallel Lines (PS2) */ VGMSTREAM * init_vgmstream_ps2_xa30(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; size_t file_size, data_size; /* check extension, case insensitive */ /* ".xa30" is just the ID, the real filename inside the file uses .XA */ if (!check_extensions(streamFile,"xa,xa30")) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x58413330) /* "XA30" */ goto fail; if (read_32bitLE(0x04,streamFile) <= 2) goto fail; /* extra check to avoid PS2/PC XA30 mixup */ loop_flag = 0; channel_count = 1 ; /* 0x08(2): interleave? 0x0a(2): channels? (always 1 in practice) */ start_offset = read_32bitLE(0x0C,streamFile); file_size = get_streamfile_size(streamFile); data_size = read_32bitLE(0x14,streamFile); /* always off by 0x800 */ if (data_size-0x0800 != file_size) goto fail; data_size = file_size - start_offset; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitLE(0x04,streamFile); vgmstream->num_samples = ps_bytes_to_samples(data_size,channel_count); /* 0x10: some num_samples value (but smaller) */ vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_none; vgmstream->meta_type = meta_PS2_XA30; /* the rest of the header has unknown values (and several repeats) and the filename */ /* open the file for reading */ if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }