#include "meta.h" #include "../util.h" /* .SVAG - from SNK games [World Heroes Anthology (PS2), Fatal Fury Battle Archives 2 (PS2)] */ VGMSTREAM* init_vgmstream_svag_snk(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channel_count, loop_start_block, loop_end_block; /* checks */ if (!check_extensions(sf, "svag")) goto fail; if (read_32bitBE(0x00,sf) != 0x5641476D) /* "VAGm" */ goto fail; channel_count = read_32bitLE(0x0c,sf); loop_start_block = read_32bitLE(0x18,sf); loop_end_block = read_32bitLE(0x1c,sf); loop_flag = loop_end_block > 0; /* loop_start_block can be 0 */ start_offset = 0x20; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_SVAG_SNK; vgmstream->sample_rate = read_32bitLE(0x08,sf); vgmstream->num_samples = read_32bitLE(0x10,sf) * 28; /* size in blocks */ vgmstream->loop_start_sample = loop_start_block * 28; vgmstream->loop_end_sample = loop_end_block * 28; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }