#include "meta.h" #include "../coding/coding.h" /* WAF - KID's earlier PC games [ever17 (PC)] (for RLE-compressed WAFs see https://github.com/dsp2003/e17p) */ VGMSTREAM* init_vgmstream_waf(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels; /* checks */ if (!is_id32be(0x00,sf, "WAF\0")) return NULL; if (!check_extensions(sf, "waf")) return NULL; if (read_u32le(0x34,sf) + 0x38 != get_streamfile_size(sf)) goto fail; channels = read_u16le(0x06,sf); loop_flag = 0; start_offset = 0x38; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_WAF; vgmstream->sample_rate = read_s32le(0x08, sf); vgmstream->coding_type = coding_MSADPCM; vgmstream->layout_type = layout_none; vgmstream->frame_size = read_u16le(0x10, sf); /* 0x04: null?, 0x0c: avg br, 0x12: bps, 0x14: s_p_f, 0x16~34: coefs (a modified RIFF fmt) */ if (!msadpcm_check_coefs(sf, 0x16)) goto fail; vgmstream->num_samples = msadpcm_bytes_to_samples(read_u32le(0x34,sf), vgmstream->frame_size, channels); if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }