#include "meta.h" #include "../coding/coding.h" /* .WVS - found in Metal Arms - Glitch in the System (Xbox) */ VGMSTREAM* init_vgmstream_wvs_xbox(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels, sample_rate; size_t data_size; /* checks */ if (!check_extensions(sf,"wvs")) goto fail; data_size = read_u32le(0x00,sf); /* 0x04: float seconds (slightly bigger than max num_samples) */ sample_rate = read_f32le(0x08,sf); if (read_u16le(0x0c,sf) != 0x0069) /* codec */ goto fail; channels = read_s16le(0x0e,sf); sample_rate = read_s32le(0x10,sf); /* 0x10: sample rate (int) */ /* 0x14: bitrate */ /* 0x18: block size / bps */ /* 0x1c: size? / block samples */ loop_flag = (channels > 1 && sample_rate >= 44100); /* bgm full loops */ start_offset = 0x20; if (data_size + start_offset != get_streamfile_size(sf)) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_WVS; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, channels); vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->coding_type = coding_XBOX_IMA; vgmstream->layout_type = layout_none; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* .WVS - found in Metal Arms - Glitch in the System (GC) */ VGMSTREAM* init_vgmstream_wvs_ngc(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels, sample_rate, interleave; size_t data_size; /* checks */ if (!check_extensions(sf,"wvs")) goto fail; channels = read_s32be(0x00,sf); /* 0x04: float seconds (slightly bigger than max num_samples) */ sample_rate = read_f32be(0x08,sf); interleave = read_u32be(0x0C,sf); /* even in mono */ /* 0x10: number of interleave blocks */ data_size = read_s32be(0x14,sf) * channels; loop_flag = (channels > 1 && sample_rate >= 44100); /* bgm full loops */ start_offset = 0x60; if (data_size + start_offset != get_streamfile_size(sf)) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_WVS; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = dsp_bytes_to_samples(data_size, channels); vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = interleave; if (interleave) vgmstream->interleave_last_block_size = (data_size % (interleave * channels)) / channels; dsp_read_coefs_be(vgmstream, sf, 0x18, 0x20); //dsp_read_hist_be(vgmstream, sf, 0x18 + 0x20*channels, 0x04); /* not seen */ if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }