#include "meta.h" #include "../coding/coding.h" /* FWSE - Capcom's MT Framework V1.x sound file */ VGMSTREAM *init_vgmstream_fwse(STREAMFILE *streamFile) { VGMSTREAM *vgmstream = NULL; uint32_t version, /*file_size,*/ buffer_offset, channel_count, sample_count, sample_rate; if (!check_extensions(streamFile,"fwse")) goto fail; if ((read_32bitLE(0x00,streamFile)) != 0x45535746) goto fail; version = read_32bitLE(0x04,streamFile); if (version != 2) goto fail; //file_size = read_32bitLE(0x08,streamFile); buffer_offset = read_32bitLE(0x0C,streamFile); channel_count = read_32bitLE(0x10,streamFile); if (channel_count > 1) goto fail; sample_count = read_32bitLE(0x14,streamFile); sample_rate = read_32bitLE(0x18,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, 0); if (!vgmstream) goto fail; vgmstream->meta_type = meta_FWSE; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = sample_count; vgmstream->coding_type = coding_MTF_IMA; vgmstream->layout_type = channel_count == 1 ? layout_none : layout_interleave; vgmstream->interleave_block_size = 1; if (!vgmstream_open_stream(vgmstream,streamFile,buffer_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }