#include "meta.h" #include "../coding/coding.h" /* .208 - from Ocean game(s?) [Last Rites (PC)] */ VGMSTREAM* init_vgmstream_208(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset, data_size; int loop_flag, channels, sample_rate; /* checks */ if (!check_extensions(sf, "208")) goto fail; /* possible validation: (0x04 == 0 and 0xcc == 0x1F7D984D) or 0x04 == 0xf0 and 0xcc == 0) */ if (!((read_u32le(0x04,sf) == 0x00 && read_u32be(0xcc,sf) == 0x1F7D984D) || (read_u32le(0x04,sf) == 0xF0 && read_u32be(0xcc,sf) == 0x00000000))) goto fail; start_offset = read_s32le(0x00,sf); data_size = read_s32le(0x0c,sf); sample_rate = read_s32le(0x34,sf); channels = read_s32le(0x3C,sf); /* assumed */ loop_flag = 0; if (start_offset + data_size != get_streamfile_size(sf)) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_208; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = pcm8_bytes_to_samples(data_size, channels); vgmstream->coding_type = coding_PCM8_U; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x1; if (!vgmstream_open_stream(vgmstream,sf,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }