#include "meta.h" #include "../coding/coding.h" #include "xwma_konami_streamfile.h" /* MSFC - Konami (Armature?) variation [Metal Gear Solid 2 HD (X360), Metal Gear Solid 3 HD (X360)] */ VGMSTREAM * init_vgmstream_xwma_konami(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count, codec, sample_rate; size_t data_size; STREAMFILE *temp_streamFile = NULL; /* checks */ if (!check_extensions(streamFile,"xwma")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x58574D41) /* "XWMA" */ goto fail; codec = read_32bitBE(0x04,streamFile); channel_count = read_32bitBE(0x08,streamFile); sample_rate = read_32bitBE(0x0c,streamFile); data_size = read_32bitBE(0x10,streamFile); /* data size without padding */ loop_flag = 0; start_offset = 0x20; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->meta_type = meta_XWMA_KONAMI; #ifdef VGM_USE_FFMPEG { uint8_t buf[0x100]; int bytes, avg_bps, block_align; /* 0x10: related to size? */ avg_bps = read_32bitBE(0x14, streamFile); block_align = read_32bitBE(0x18, streamFile); /* data has padding (unrelated to KCEJ blocks) */ temp_streamFile = setup_xwma_konami_streamfile(streamFile, start_offset, block_align); if (!temp_streamFile) goto fail; bytes = ffmpeg_make_riff_xwma(buf,0x100, codec, data_size, channel_count, sample_rate, avg_bps, block_align); vgmstream->codec_data = init_ffmpeg_header_offset(temp_streamFile, buf,bytes, 0x00,data_size); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; /* manually find total samples */ { ms_sample_data msd = {0}; msd.channels = vgmstream->channels; msd.data_offset = 0x00; msd.data_size = data_size; if (codec == 0x0161) wma_get_samples(&msd, temp_streamFile, block_align, vgmstream->sample_rate,0x001F); //else //todo not correct // wmapro_get_samples(&msd, temp_streamFile, block_align, vgmstream->sample_rate,0x00E0); vgmstream->num_samples = msd.num_samples; if (vgmstream->num_samples == 0) vgmstream->num_samples = ffmpeg_get_samples(vgmstream->codec_data); /* from avg-br */ //num_samples seem to be found in the last "seek" table entry too, as: entry / channels / 2 } } #else goto fail; #endif close_streamfile(temp_streamFile); return vgmstream; fail: close_streamfile(temp_streamFile); close_vgmstream(vgmstream); return NULL; }