#include "meta.h" #include "../util.h" /* MUSX */ /* Old MUSX formats, found in Spyro, Ty and other games */ VGMSTREAM * init_vgmstream_musx_v004(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; off_t start_offset; int musx_type; /* determining the decoder by strings like "PS2_", "GC__" and so on */ int musx_version; /* 0x08 provides a "version" byte */ int loop_flag = 0; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("musx",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x4D555358) /* "MUSX" */ goto fail; if (read_32bitBE(0x08,streamFile) != 0x04000000) /* "0x04000000" */ goto fail; /* This is tricky, the header changes it's layout if the file is unlooped */ loop_flag = (read_32bitLE(0x840,streamFile)!=0xFFFFFFFF); channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ musx_type=(read_32bitBE(0x10,streamFile)); switch (musx_type) { case 0x5053325F: /* PS2_ */ start_offset = read_32bitLE(0x28,streamFile); vgmstream->channels = channel_count; vgmstream->sample_rate = 32000; vgmstream->coding_type = coding_PSX; vgmstream->num_samples = (read_32bitLE(0x0C,streamFile))*28/16/channel_count; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x80; vgmstream->meta_type = meta_MUSX_V004; if (loop_flag) { vgmstream->loop_start_sample = (read_32bitLE(0x890,streamFile))*28/16/channel_count; vgmstream->loop_end_sample = (read_32bitLE(0x89C,streamFile))*28/16/channel_count; } break; /* seems to not work for Spyro, maybe i find other games for testing case 0x58425F5F: XB__ start_offset = read_32bitLE(0x28,streamFile); vgmstream->channels = channel_count; vgmstream->sample_rate = 32000; vgmstream->coding_type = coding_XBOX; vgmstream->num_samples = (read_32bitLE(0x0C,streamFile))*64/36/channel_count; vgmstream->layout_type = layout_none; vgmstream->meta_type = meta_MUSX_V004; if (loop_flag) { vgmstream->loop_start_sample = (read_32bitLE(0x890,streamFile))*64/36/channel_count; vgmstream->loop_end_sample = (read_32bitLE(0x89C,streamFile))*64/36/channel_count; } break; */ default: goto fail; } /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; if (vgmstream->coding_type == coding_XBOX) { /* xbox interleaving is a little odd */ vgmstream->ch[i].channel_start_offset=start_offset; } else { vgmstream->ch[i].channel_start_offset= start_offset+vgmstream->interleave_block_size*i; } vgmstream->ch[i].offset = vgmstream->ch[i].channel_start_offset; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; } /* MUSX */ /* Old MUSX formats, found in Spyro, Ty and other games */ VGMSTREAM * init_vgmstream_musx_v006(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; off_t start_offset; int musx_type; /* determining the decoder by strings like "PS2_", "GC__" and so on */ int musx_version; /* 0x08 provides a "version" byte */ int loop_flag = 0; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("musx",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x4D555358) /* "MUSX" */ goto fail; if (read_32bitBE(0x08,streamFile) != 0x06000000) /* "0x06000000" */ goto fail; loop_flag = (read_32bitLE(0x840,streamFile)!=0xFFFFFFFF); channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ musx_type=(read_32bitBE(0x10,streamFile)); switch (musx_type) { case 0x5053325F: /* PS2_ */ start_offset = read_32bitLE(0x28,streamFile); vgmstream->channels = channel_count; vgmstream->sample_rate = 32000; vgmstream->coding_type = coding_PSX; vgmstream->num_samples = (read_32bitLE(0x0C,streamFile))*28/16/channel_count; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x80; vgmstream->meta_type = meta_MUSX_V006; if (loop_flag) { vgmstream->loop_start_sample = (read_32bitLE(0x890,streamFile))*28/16/channel_count; vgmstream->loop_end_sample = (read_32bitLE(0x89C,streamFile))*28/16/channel_count; } break; default: goto fail; } /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; } /* MUSX */ /* New MUSX formats, found in Quantum of Solace, The Mummy 3, possibly more */ VGMSTREAM * init_vgmstream_musx_v010(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; off_t start_offset; int musx_type; /* determining the decoder by strings like "PS2_", "GC__" and so on */ int musx_version; /* 0x08 provides a "version" byte */ int loop_flag = 0; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("musx",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x4D555358) /* "MUSX" */ goto fail; if (read_32bitBE(0x08,streamFile) != 0x0A000000) /* "0x0A000000" */ goto fail; loop_flag = (read_32bitLE(0x34,streamFile)!=0x00000000); channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ musx_type=(read_32bitBE(0x10,streamFile)); switch (musx_type) { case 0x5053325F: /* PS2_ */ start_offset = 0x800; vgmstream->channels = channel_count; vgmstream->sample_rate = 32000; vgmstream->coding_type = coding_PSX; vgmstream->num_samples = read_32bitLE(0x40,streamFile); vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x80; vgmstream->meta_type = meta_MUSX_V010; if (loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x44,streamFile); vgmstream->loop_end_sample = read_32bitLE(0x40,streamFile); } break; default: goto fail; } /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; } /* MUSX */ /* Old MUSX format, this one handles "Sphinx and the cursed Mummy", it's different from the other formats */ VGMSTREAM * init_vgmstream_musx_v201(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; off_t start_offset; int musx_version; /* 0x08 provides a "version" byte */ int loop_flag; int channel_count; int loop_detect; int loop_offsets; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("musx",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x4D555358) /* "MUSX" */ goto fail; if (read_32bitBE(0x08,streamFile) != 0xC9000000) /* "0xC9000000" */ goto fail; channel_count = 2; loop_detect = read_32bitBE(0x800,streamFile); switch (loop_detect) { case 0x02000000: loop_offsets = 0x8E0; break; case 0x03000000: loop_offsets = 0x880; break; case 0x04000000: loop_offsets = 0x8B4; break; case 0x05000000: loop_offsets = 0x8E8; break; case 0x06000000: loop_offsets = 0x91C; break; default: goto fail; } loop_flag = (read_32bitLE(loop_offsets+0x10,streamFile) !=0x00000000); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = read_32bitLE(0x18,streamFile); vgmstream->channels = channel_count; vgmstream->sample_rate = 32000; vgmstream->coding_type = coding_PSX; vgmstream->num_samples = read_32bitLE(loop_offsets,streamFile)*28/16/channel_count; if (loop_flag) { vgmstream->loop_start_sample = read_32bitLE(loop_offsets+0x10,streamFile)*28/16/channel_count; vgmstream->loop_end_sample = read_32bitLE(loop_offsets,streamFile)*28/16/channel_count; } vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x80; vgmstream->meta_type = meta_MUSX_V201; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }