#include "meta.h" #include "../util.h" /* Sony .ADS with SShd & SSbd Headers */ VGMSTREAM * init_vgmstream_ps2_ads(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; int loop_flag=0; int channel_count; off_t start_offset,test_offset; int i; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("ads",filename_extension(filename)) && strcasecmp("ss2",filename_extension(filename))) goto fail; /* check SShd Header */ if (read_32bitBE(0x00,streamFile) != 0x53536864) goto fail; /* check SSbd Header */ if (read_32bitBE(0x20,streamFile) != 0x53536264) goto fail; /* check if file is not corrupt */ if (get_streamfile_size(streamFile)<(size_t)(read_32bitLE(0x24,streamFile) + 0x28)) goto fail; /* check loop */ loop_flag = (read_32bitLE(0x1C,streamFile)!=0xFFFFFFFF); channel_count=read_32bitLE(0x10,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->channels = read_32bitLE(0x10,streamFile); vgmstream->sample_rate = read_32bitLE(0x0C,streamFile); /* Check for Compression Scheme */ vgmstream->coding_type = coding_PSX; vgmstream->num_samples = (read_32bitLE(0x24,streamFile)-0x40)/16*28/vgmstream->channels; /* SS2 container with RAW Interleaved PCM */ if (read_32bitLE(0x08,streamFile)!=0x10) { vgmstream->coding_type=coding_PCM16LE; vgmstream->num_samples = read_32bitLE(0x24,streamFile)/2/vgmstream->channels; } vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile); vgmstream->layout_type = layout_interleave; vgmstream->meta_type = meta_PS2_SShd; /* Get loop point values */ if(vgmstream->loop_flag) { if(vgmstream->interleave_block_size==0x10) { vgmstream->loop_start_sample = read_32bitLE(0x18,streamFile); vgmstream->loop_end_sample = vgmstream->num_samples; } else { vgmstream->loop_start_sample = (read_32bitLE(0x18,streamFile)*0x10)/16*28; vgmstream->loop_end_sample = (read_32bitLE(0x1C,streamFile)*0x10)/16*28; } } /* don't know why, but it does happen, in ps2 too :( */ if (vgmstream->loop_end_sample > vgmstream->num_samples) vgmstream->loop_end_sample = vgmstream->num_samples; start_offset=0x28; // Hack for files with start_offset = 0x800 if(get_streamfile_size(streamFile)-read_32bitLE(0x24,streamFile)>=0x800) start_offset=0x800; if((vgmstream->coding_type == coding_PSX) && (start_offset==0x28)) { start_offset=0x800; for(i=0;i<4;i++) { if(read_32bitLE(0x800+(i*4),streamFile)!=0) { start_offset=0x28; break; } } } /* expect pcm format allways start @ 0x800, don't know if it's true :P */ if(vgmstream->coding_type == coding_PCM16LE) start_offset=0x800; /* open the file for reading by each channel */ { for (i=0;ich[i].streamfile = streamFile->open(streamFile,filename,0x8000); if (!vgmstream->ch[i].streamfile) goto fail; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset= (off_t)(start_offset+vgmstream->interleave_block_size*i); } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }