#include "meta.h" #include "../coding/coding.h" #include "../layout/layout.h" #define EA_CODEC_PCM 0x00 #define EA_CODEC_ULAW 0x01 #define EA_CODEC_IMA 0x02 #define EA_CODEC_PSX 0xFF //fake value typedef struct { int32_t sample_rate; uint8_t bits; uint8_t channels; uint8_t codec; uint8_t type; int32_t num_samples; int32_t loop_start; int32_t loop_end; int32_t loop_start_offset; int32_t data_offset; int big_endian; int loop_flag; int is_sead; int codec_config; int is_bank; int total_subsongs; } ea_header; static int parse_header(STREAMFILE* streamFile, ea_header* ea, off_t begin_offset); static VGMSTREAM * init_vgmstream_main(STREAMFILE *streamFile, ea_header* ea); static void set_ea_1snh_num_samples(STREAMFILE* streamFile, off_t start_offset, ea_header* ea); static int get_ea_1snh_ima_version(STREAMFILE* streamFile, off_t start_offset, const ea_header* ea); /* EA 1SNh - from early EA games, stream (~1996, ex. Need for Speed) */ VGMSTREAM * init_vgmstream_ea_1snh(STREAMFILE *streamFile) { ea_header ea = {0}; off_t eacs_offset; /* checks */ /* .asf/as4: common * .cnk: some PS games * .sng: fake for plugins (to mimic EA SCHl's common extension) * .uv/tgq: some SAT games (video only?) */ if (!check_extensions(streamFile,"asf,as4,cnk,sng,uv,tgq")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x31534E68 && /* "1SNh" */ read_32bitBE(0x00,streamFile) != 0x53454144) /* "SEAD" */ goto fail; /* stream is divided into blocks/chunks: 1SNh=audio header, 1SNd=data xN, 1SNl=loop end, 1SNe=end. * Video uses various blocks (kVGT/fVGT/etc) and sometimes alt audio blocks (SEAD/SNDC/SEND). */ ea.is_sead = read_32bitBE(0x00,streamFile) == 0x53454144; /* use block size as endian marker (Saturn = BE) */ ea.big_endian = guess_endianness32bit(0x04,streamFile); eacs_offset = 0x08; /* after 1SNh block id+size */ if (!parse_header(streamFile,&ea, eacs_offset)) goto fail; return init_vgmstream_main(streamFile, &ea); fail: return NULL; } /* EA EACS - from early EA games, bank (~1996, ex. Need for Speed) */ VGMSTREAM * init_vgmstream_ea_eacs(STREAMFILE *streamFile) { ea_header ea = {0}; off_t eacs_offset; /* checks */ /* .eas: single bank [Need for Speed (PC)] * .bnk: multi bank [Need for Speed (PC)] */ if (!check_extensions(streamFile,"eas,bnk")) goto fail; /* plain data without blocks, can contain N*(EACS header) + N*(data), or N (EACS header + data) */ ea.is_bank = 1; /* use ??? as endian marker (Saturn = BE) */ //ea.big_endian = guess_endianness32bit(0x04,streamFile); if (read_32bitBE(0x00,streamFile) == 0x45414353) { /* "EACS" */ /* single bank variant */ eacs_offset = 0x00; } else if (read_32bitBE(0x00,streamFile) == 0x00) { /* multi bank variant */ int i; int target_subsong = streamFile->stream_index; if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0) goto fail; /* offsets to EACSs are scattered in the first 0x200 * this looks dumb but seems like the only way */ eacs_offset = 0; for (i = 0x00; i < 0x200; i += 0x04) { off_t bank_offset = read_32bitLE(i, streamFile); if (bank_offset == 0) continue; ea.total_subsongs++; /* parse mini bank header */ if (ea.total_subsongs == target_subsong) { /* 0x00: some id or flags? */ eacs_offset = read_32bitLE(bank_offset + 0x04, streamFile); /* rest: not sure if part of this header */ } } if (eacs_offset == 0) goto fail; } else { goto fail; } if (!parse_header(streamFile,&ea, eacs_offset)) goto fail; return init_vgmstream_main(streamFile, &ea); fail: return NULL; } static VGMSTREAM * init_vgmstream_main(STREAMFILE *streamFile, ea_header* ea) { VGMSTREAM * vgmstream = NULL; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(ea->channels, ea->loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = ea->sample_rate; vgmstream->num_samples = ea->num_samples; vgmstream->loop_start_sample = ea->loop_start; vgmstream->loop_end_sample = ea->loop_end; vgmstream->codec_endian = ea->big_endian; vgmstream->layout_type = ea->is_bank ? layout_none : layout_blocked_ea_1snh; vgmstream->meta_type = ea->is_bank ? meta_EA_EACS : meta_EA_1SNH; vgmstream->num_streams = ea->total_subsongs; switch (ea->codec) { case EA_CODEC_PCM: /* Need for Speed (PC) */ vgmstream->coding_type = ea->bits==1 ? coding_PCM8_int : coding_PCM16_int; break; case EA_CODEC_ULAW: /* Crusader: No Remorse movies (SAT), FIFA 96 movies (SAT) */ if (ea->bits && ea->bits != 2) goto fail; /* only set in EACS */ vgmstream->coding_type = coding_ULAW_int; break; case EA_CODEC_IMA: /* Need for Speed II (PC) */ if (ea->bits && ea->bits != 2) goto fail; /* only in EACS */ vgmstream->coding_type = coding_DVI_IMA; /* stereo/mono, high nibble first */ vgmstream->codec_config = ea->codec_config; break; case EA_CODEC_PSX: /* Need for Speed (PS) */ vgmstream->coding_type = coding_PSX; break; default: VGM_LOG("EA EACS: unknown codec 0x%02x\n", ea->codec); goto fail; } if (!vgmstream_open_stream(vgmstream,streamFile,ea->data_offset)) goto fail; return vgmstream; fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; } static int parse_header(STREAMFILE* streamFile, ea_header* ea, off_t offset) { int32_t (*read_32bit)(off_t,STREAMFILE*) = ea->big_endian ? read_32bitBE : read_32bitLE; if (read_32bitBE(offset+0x00, streamFile) == 0x45414353) { /* "EACS" */ /* EACS subheader (PC, SAT) */ ea->sample_rate = read_32bit(offset+0x04, streamFile); ea->bits = read_8bit(offset+0x08, streamFile); ea->channels = read_8bit(offset+0x09, streamFile); ea->codec = read_8bit(offset+0x0a, streamFile); ea->type = read_8bit(offset+0x0b, streamFile); /* block type? 0=1SNh, -1=bank */ ea->num_samples = read_32bit(offset+0x0c, streamFile); ea->loop_start = read_32bit(offset+0x10, streamFile); ea->loop_end = read_32bit(offset+0x14, streamFile) + ea->loop_start; /* loop length */ ea->data_offset = read_32bit(offset+0x18, streamFile); /* 0 when blocked */ /* 0x1c: pan/volume/etc? (0x7F) * rest may be padding/garbage */ //VGM_ASSERT(ea->type != 0, "EA EACS: unknown type %i\n", ea->type); if (ea->codec == EA_CODEC_IMA) ea->codec_config = get_ea_1snh_ima_version(streamFile, 0x00, ea); /* EACS banks with empty values exist but will be rejected later */ } else if (ea->is_sead) { /* alt subheader (found in some PC videos) */ ea->sample_rate = read_32bit(offset+0x00, streamFile); ea->channels = read_32bit(offset+0x04, streamFile); ea->codec = read_32bit(offset+0x08, streamFile); if (ea->codec == EA_CODEC_IMA) ea->codec_config = get_ea_1snh_ima_version(streamFile, 0x00, ea); set_ea_1snh_num_samples(streamFile, 0x00, ea); if (ea->loop_start_offset) /* offset found, now find actual start sample */ set_ea_1snh_num_samples(streamFile, 0x00, ea); } else { /* alt subheader (PS) */ ea->sample_rate = read_32bit(offset+0x00, streamFile); ea->channels = read_8bit(offset+0x18, streamFile); ea->codec = EA_CODEC_PSX; set_ea_1snh_num_samples(streamFile, 0x00, ea); if (ea->loop_start_offset) /* offset found, now find actual start sample */ set_ea_1snh_num_samples(streamFile, 0x00, ea); } ea->loop_flag = (ea->loop_end > 0); return 1; } /* get total samples by parsing block headers, needed when EACS isn't present */ static void set_ea_1snh_num_samples(STREAMFILE* streamFile, off_t start_offset, ea_header* ea) { int num_samples = 0, loop_start = 0, loop_end = 0, loop_start_offset = 0; off_t block_offset = start_offset; size_t block_size, block_header, block_samples; int32_t (*read_32bit)(off_t,STREAMFILE*) = ea->big_endian ? read_32bitBE : read_32bitLE; size_t file_size = get_streamfile_size(streamFile); while (block_offset < file_size) { uint32_t id = read_32bitBE(block_offset+0x00,streamFile); block_size = read_32bit(block_offset+0x04,streamFile); block_header = 0; block_samples = 0; if (id == 0x31534E68 || id == 0x53454144) { /* "1SNh" "SEAD" audio header */ int is_sead = (id == 0x53454144); int is_eacs = read_32bitBE(block_offset+0x08, streamFile) == 0x45414353; block_header = is_eacs ? 0x28 : (is_sead ? 0x14 : 0x2c); if (block_header >= block_size) /* sometimes has audio data after header */ block_header = 0; } else if (id == 0x31534E64 || id == 0x534E4443) { /* "1SNd" "SNDC" audio data */ block_header = 0x08; } else if (id == 0x00000000 || id == 0xFFFFFFFF || id == 0x31534E65) { /* EOF or "1SNe" */ break; } else if (id == 0x31534E6C) { /* "1SNl" loop point found */ loop_start_offset = read_32bit(block_offset+0x08,streamFile); loop_end = num_samples; } if (block_header) { switch(ea->codec) { case EA_CODEC_PSX: block_samples = ps_bytes_to_samples(block_size - block_header, ea->channels); break; case EA_CODEC_IMA: if (ea->codec_config == 1) block_samples = read_32bit(block_offset + block_header, streamFile); else block_samples = ima_bytes_to_samples(block_size - block_header, ea->channels); break; } } /* if there is a loop start offset set, this was called again just to find it */ if (ea->loop_start_offset && ea->loop_start_offset == block_offset) { ea->loop_start = num_samples; return; } num_samples += block_samples; block_offset += block_size; } ea->num_samples = num_samples; ea->loop_start = loop_start; ea->loop_end = loop_end; ea->loop_start_offset = loop_start_offset; } /* find codec version used, with or without ADPCM hist per block */ static int get_ea_1snh_ima_version(STREAMFILE* streamFile, off_t start_offset, const ea_header* ea) { off_t block_offset = start_offset; size_t file_size = get_streamfile_size(streamFile); int32_t (*read_32bit)(off_t,STREAMFILE*) = ea->big_endian ? read_32bitBE : read_32bitLE; while (block_offset < file_size) { uint32_t id = read_32bitBE(block_offset+0x00,streamFile); size_t block_size = read_32bitLE(block_offset+0x04,streamFile); if (block_size > 0x00F00000) /* BE in SAT, but one file may have both BE and LE chunks */ block_size = read_32bitBE(block_offset+0x04,streamFile); if (id == 0x31534E64 || id == 0x534E4443) { /* "1SNd" "SNDC" audio data */ size_t ima_samples = read_32bit(block_offset + 0x08, streamFile); size_t expected_samples = (block_size - 0x08 - 0x04 - 0x08*ea->channels) * 2 / ea->channels; if (ima_samples == expected_samples) { return 1; /* has ADPCM hist (hopefully) */ } } block_offset += block_size; } return 0; /* no ADPCM hist */ }