#include "layout.h" #include "../coding/coding.h" #include "../layout/layout.h" #include "../vgmstream.h" /* VGS multistream frames */ void block_update_vgs(off_t block_offset, VGMSTREAM * vgmstream) { STREAMFILE* streamFile = vgmstream->ch[0].streamfile; size_t file_size = get_streamfile_size(vgmstream->ch[0].streamfile); int i; size_t channel_size = 0x10; /* set offsets */ for (i = 0; i < vgmstream->channels; i++) { vgmstream->ch[i].offset = block_offset + channel_size*i; } vgmstream->current_block_size = channel_size; vgmstream->current_block_offset = block_offset; vgmstream->next_block_offset = block_offset + channel_size*vgmstream->channels; /* skip unhandled tracks: flag can be 0x0n per track, of 0x8x for last frame */ while (vgmstream->next_block_offset < file_size) { if ((read_8bit(vgmstream->next_block_offset + 0x01, streamFile) & 0x0F) == 0x00) break; vgmstream->next_block_offset += channel_size; } }