#include "meta.h" #include "../util.h" /* MTAF - found in Metal Gear Solid 3: Snake Eater (Subsistence and HD too) */ VGMSTREAM * init_vgmstream_ps2_mtaf(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; int32_t loop_start, loop_end; /* check extension */ if ( !check_extensions(streamFile,"mtaf")) goto fail; /* base header */ if (read_32bitBE(0x00, streamFile) != 0x4d544146) /* "MTAF" */ goto fail; /* 0x04(4): pseudo file size (close but smaller) */ /* 0x08(4): version? (0), 0x0c(20): null, 0x30(32): some kind of id or config? */ /* HEAD chunk */ if (read_32bitBE(0x40, streamFile) != 0x48454144) /* "HEAD" */ goto fail; if (read_32bitLE(0x44, streamFile) != 0xB0) /* HEAD size */ goto fail; /* 0x48(4): null, 0x4c: usually channel count (sometimes 0x10 with 2ch), 0x50(4): 0x7F (vol?), 0x54(2): 0x40 (pan?) */ channel_count = 2 * read_8bit(0x61, streamFile); /* 0x60(4): full block size (0x110 * channels), but this works */ /* 0x70(4): ? (00/05/07), 0x80 .. 0xf8: null */ loop_start = read_32bitLE(0x58, streamFile); loop_end = read_32bitLE(0x5c, streamFile); loop_flag = (loop_start != loop_end); /* check loop points vs frame counts */ if (loop_start/0x100 != read_32bitLE(0x64, streamFile) || loop_end /0x100 != read_32bitLE(0x68, streamFile) ) { VGM_LOG("MTAF: wrong loop points\n"); goto fail; } /* TRKP chunks (x16) */ /* just seem to contain pan/vol stuff (0x7f/0x40), one TRKP with data per channel and the rest fixed values */ /* DATA chunk */ if (read_32bitBE(0x7f8, streamFile) != 0x44415441) /* "DATA" */ goto fail; /* 0x7fc: data size (without blocks in case of blocked layout) */ /* without blocks it should start with 0x00000100 ("frame 1 from track 0") */ //is_blocked = read_32bitLE(0x800,streamFile) != 0x00000100 && read_32bitLE(0x810,streamFile) == 0x00000100; start_offset = 0x800; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = 48000; /* always */ vgmstream->num_samples = loop_end; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; vgmstream->coding_type = coding_MTAF; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x110/2; /* kinda hacky for MTAF track layout */ vgmstream->meta_type = meta_PS2_MTAF; /* open the file for reading, in a specific way */ { int i; char filename[PATH_LIMIT]; streamFile->get_name(streamFile,filename,sizeof(filename)); for (i = 0; i < channel_count; i++) { STREAMFILE * file = streamFile->open(streamFile,filename,vgmstream->interleave_block_size); if (!file) goto fail; vgmstream->ch[i].streamfile = file; vgmstream->ch[i].channel_start_offset = vgmstream->ch[i].offset = start_offset + vgmstream->interleave_block_size*2*(i/2); } } return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }