#include "meta.h" #include "../coding/coding.h" /* AST - from Marvelous(?) games [Katekyou Hitman Reborn! Dream Hyper Battle! (PS2), Binchou-tan: Shiawasegoyomi (PS2)] */ VGMSTREAM* init_vgmstream_ast_mmv(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset, data_size; int loop_flag, channels, sample_rate, interleave; /* checks */ if (!is_id32be(0x00,sf, "AST\0")) goto fail; /* .ast: from executables (usually found in bigfiles) */ if (!check_extensions(sf,"ast")) goto fail; data_size = read_u32le(0x04, sf); if (data_size != get_streamfile_size(sf)) goto fail; sample_rate = read_s32le(0x08,sf); channels = read_32bitLE(0x0C,sf); interleave = read_u32le(0x10,sf); /* 0x14: number of blocks */ /* 0x18: ? (not fully related to size/time) */ /* 0x1c: f32 time */ loop_flag = 0; start_offset = 0x100; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_AST_MMV; vgmstream->num_samples = ps_bytes_to_samples(data_size - start_offset, channels); vgmstream->sample_rate = sample_rate; vgmstream->interleave_block_size = interleave; vgmstream->layout_type = layout_interleave; vgmstream->coding_type = coding_PSX; read_string(vgmstream->stream_name,0x20, 0x20,sf); if (!vgmstream_open_stream(vgmstream,sf,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }