#include "meta.h" #include "../coding/coding.h" #include "../layout/layout.h" static int ps_adpcm_find_loop_offsets(STREAMFILE *streamFile, int channel_count, off_t start_offset, off_t * loop_start, off_t * loop_end); /* XVAG - Sony's Scream Tool/Stream Creator format (God of War III, Ratchet & Clank Future, The Last of Us, Uncharted) */ VGMSTREAM * init_vgmstream_xvag(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; int loop_flag = 0, channel_count, codec; int big_endian; int sample_rate, num_samples, interleave_factor, multistreams = 0; int total_subsongs = 0, target_subsong = streamFile->stream_index; off_t start_offset, loop_start = 0, loop_end = 0, chunk_offset; off_t first_offset = 0x20; size_t chunk_size, stream_size; /* checks */ /* .xvag: standard * (extensionless): The Last Of Us (PS3) speech files */ if (!check_extensions(streamFile,"xvag,")) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x58564147) /* "XVAG" */ goto fail; /* endian flag (XVAGs of the same game can use BE or LE, usually when reusing from other platforms) */ big_endian = read_8bit(0x08,streamFile) & 0x01; if (big_endian) { read_32bit = read_32bitBE; } else { read_32bit = read_32bitLE; } start_offset = read_32bit(0x04,streamFile); /* 0x08: flags? (&0x01=big endian, 0x02=?, 0x06=full RIFF AT9?) * 0x09: flags2? (0x00/0x01/0x04, speaker mode?) * 0x0a: always 0? * 0x0b: version-flag? (0x5f/0x60/0x61/0x62/etc) */ /* "fmat": base format (always first) */ if (!find_chunk(streamFile, 0x666D6174,first_offset,0, &chunk_offset,&chunk_size, big_endian, 1)) /*"fmat"*/ goto fail; channel_count = read_32bit(chunk_offset+0x00,streamFile); codec = read_32bit(chunk_offset+0x04,streamFile); num_samples = read_32bit(chunk_offset+0x08,streamFile); /* 0x0c: samples again? playable section? */ VGM_ASSERT(num_samples != read_32bit(chunk_offset+0x0c,streamFile), "XVAG: num_samples values don't match\n"); interleave_factor = read_32bit(chunk_offset+0x10,streamFile); sample_rate = read_32bit(chunk_offset+0x14,streamFile); stream_size = read_32bit(chunk_offset+0x18,streamFile); /* extra data, seen in versions 0x61+ */ if (chunk_size > 0x1c) { /* number of interleaved subsong layers */ total_subsongs = read_32bit(chunk_offset+0x1c,streamFile); /* number of interleaved streams per layer (multistreams * channels_per_stream = channels) */ multistreams = read_32bit(chunk_offset+0x20,streamFile); } else { total_subsongs = 1; multistreams = 1; } if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; /* other chunks: */ /* "cpan": pan/volume per channel */ /* "cues": cue/labels (rare) */ /* "0000": end chunk before start_offset */ /* some XVAG seem to do full loops, this should detect them as looping (basically tests is last frame is empty) */ //todo remove, looping seems external and specified in Scream Tool's bank formats if (codec == 0x06 && total_subsongs == 1) { loop_flag = ps_adpcm_find_loop_offsets(streamFile, channel_count, start_offset, &loop_start, &loop_end); } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->num_streams = total_subsongs; vgmstream->stream_size = (stream_size / total_subsongs); vgmstream->meta_type = meta_XVAG; switch (codec) { case 0x06: /* VAG (PS-ADPCM): God of War III (PS3), Uncharted 1/2 (PS3), Ratchet and Clank Future (PS3) */ case 0x07: /* SVAG? (PS-ADPCM with extended table?): inFamous 1 (PS3) */ if (multistreams > 1 && multistreams != vgmstream->channels) goto fail; if (total_subsongs > 1 && multistreams > 1) goto fail; if (total_subsongs > 1 && vgmstream->channels > 1) goto fail; /* unknown layout */ vgmstream->coding_type = coding_PSX; if (total_subsongs > 1) { /* God of War 3 (PS4) */ vgmstream->layout_type = layout_blocked_xvag_subsong; vgmstream->interleave_block_size = 0x10; vgmstream->full_block_size = 0x10 * interleave_factor * total_subsongs; vgmstream->current_block_size = 0x10 * interleave_factor; start_offset += 0x10 * interleave_factor * (target_subsong-1); } else { vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10 * interleave_factor; /* usually 1, bigger in GoW3 PS4 */ } if (loop_flag) { vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, vgmstream->channels); vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, vgmstream->channels); } break; #ifdef VGM_USE_MPEG case 0x08: { /* MPEG: The Last of Us (PS3), Uncharted 3 (PS3), Medieval Moves (PS3) */ mpeg_custom_config cfg = {0}; /* often 2ch per MPEG and rarely 1ch (GoW3 PS4) */ if (multistreams > 1 && !(multistreams*1 == vgmstream->channels || multistreams*2 == vgmstream->channels)) goto fail; if (total_subsongs > 1) goto fail; //todo rare test file in The Last of Us PS4 uses 6ch with 1 2ch stream, surround MPEG/mp3pro? /* "mpin": mpeg info */ /* 0x00/04: mpeg version/layer? other: unknown or repeats of "fmat" */ if (!find_chunk(streamFile, 0x6D70696E,first_offset,0, &chunk_offset,NULL, big_endian, 1)) /*"mpin"*/ goto fail; cfg.chunk_size = read_32bit(chunk_offset+0x1c,streamFile); /* fixed frame size */ cfg.interleave = cfg.chunk_size * interleave_factor; vgmstream->codec_data = init_mpeg_custom(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_XVAG, &cfg); if (!vgmstream->codec_data) goto fail; vgmstream->layout_type = layout_none; break; } #endif #ifdef VGM_USE_ATRAC9 case 0x09: { /* ATRAC9: Sly Cooper and the Thievius Raccoonus (Vita), The Last of Us Remastered (PS4) */ atrac9_config cfg = {0}; size_t frame_size; /* "a9in": ATRAC9 info */ /* 0x00: frame size, 0x04: samples per frame, 0x0c: fact num_samples (no change), 0x10: encoder delay1 */ if (!find_chunk(streamFile, 0x6139696E,first_offset,0, &chunk_offset,NULL, big_endian, 1)) /*"a9in"*/ goto fail; frame_size = read_32bit(chunk_offset+0x00,streamFile); cfg.type = ATRAC9_XVAG; cfg.channels = vgmstream->channels; cfg.config_data = read_32bitBE(chunk_offset+0x08,streamFile); cfg.encoder_delay = read_32bit(chunk_offset+0x14,streamFile); if (total_subsongs > 1 && multistreams > 1) { VGM_LOG("XVAG: unknown %i subsongs and %i multistreams\n", total_subsongs, multistreams); goto fail; /* not known */ } else if (total_subsongs > 1) { /* interleaves 'multiplier' superframes per subsong (all share config_data) */ cfg.interleave_skip = frame_size * interleave_factor; cfg.subsong_skip = total_subsongs; /* start in subsong's first superframe */ start_offset += (target_subsong-1) * cfg.interleave_skip * (cfg.subsong_skip-1); } else if (multistreams > 1) { /* Vita multichannel (flower) interleaves streams like MPEG * PS4 (The Last of Us) uses ATRAC9's multichannel directly instead (multistreams==1) */ VGM_LOG("XVAG: unknown %i multistreams of size %x\n", multistreams, frame_size * interleave_factor); goto fail;//todo add } //if (multistreams == vgmstream->channels) goto fail; vgmstream->codec_data = init_atrac9(&cfg); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_ATRAC9; vgmstream->layout_type = layout_none; break; } #endif //case 0x??: /* PCM? */ default: goto fail; } /* open the file for reading */ if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; if (vgmstream->layout_type == layout_blocked_xvag_subsong) block_update_xvag_subsong(start_offset, vgmstream); return vgmstream; fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; } static int ps_adpcm_find_loop_offsets(STREAMFILE *streamFile, int channel_count, off_t start_offset, off_t * loop_start, off_t * loop_end) { uint8_t testBuffer[0x10]; int loopStartPointsCount=0; int loopEndPointsCount=0; off_t readOffset = 0; off_t loopStartPoints[0x10]; off_t loopEndPoints[0x10]; off_t loopStart = 0; off_t loopEnd = 0; off_t fileLength; int loop_flag = 0; readOffset=start_offset; fileLength = get_streamfile_size(streamFile); // get the loops the same way we get on .MIB do { readOffset+=(off_t)read_streamfile(testBuffer,readOffset,0x10,streamFile); // Loop Start ... if(testBuffer[0x01]==0x06) { if(loopStartPointsCount<0x10) { loopStartPoints[loopStartPointsCount] = readOffset-0x10; loopStartPointsCount++; } } // Loop End ... if(((testBuffer[0x01]==0x03) && (testBuffer[0x03]!=0x77)) || (testBuffer[0x01]==0x01)) { if(loopEndPointsCount<0x10) { loopEndPoints[loopEndPointsCount] = readOffset; //-0x10; loopEndPointsCount++; } } } while (readOffset<((int32_t)fileLength)); // Calc Loop Points & Interleave ... if(loopStartPointsCount>=channel_count) { // can't get more then 0x10 loop point ! if((loopStartPointsCount<=0x0F) && (loopStartPointsCount>=2)) { // Always took the first 2 loop points loopStart=loopStartPoints[1]-start_offset; loop_flag=1; } else { loopStart=0; } } if(loopEndPointsCount>=channel_count) { // can't get more then 0x10 loop point ! if((loopEndPointsCount<=0x0F) && (loopEndPointsCount>=2)) { loop_flag=1; loopEnd=loopEndPoints[loopEndPointsCount-1]-start_offset; } else { loopEnd=0; } } // as i can get on the header if a song is looped or not // if try to take the loop marker on the file // if the last byte of the file is = 00 is assume that the song is not looped // i know that i can cover 95% of the file, but can't work on some of them if(read_8bit((fileLength-1),streamFile)==0) loop_flag=0; if (loop_flag) { *loop_start = loopStart; *loop_end = loopEnd; } return loop_flag; }