#include "meta.h" #include "../coding/coding.h" /* RAD - from Traveller's Tales' Bionicle Heroes */ VGMSTREAM * init_vgmstream_rad(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int channel_count, loop_flag = 0; /* checks */ if (!check_extensions(streamFile, "rad")) goto fail; start_offset = read_32bitLE(0x00, streamFile); channel_count = read_8bit(0x0D, streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitLE(0x04, streamFile); vgmstream->num_samples = read_32bitLE(0x08, streamFile); vgmstream->meta_type = meta_RAD; vgmstream->layout_type = layout_none; vgmstream->coding_type = coding_PCM16LE; if (!vgmstream_open_stream(vgmstream, streamFile, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }