#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" /* SWVR - from EA games [Future Cop L.A.P.D. (PS/PC), Freekstyle (PS2/GC), EA Sports Supercross (PS)] */ VGMSTREAM * init_vgmstream_ea_swvr(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag = 0, channel_count; int big_endian; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; /* check extension */ if (!check_extensions(streamFile,"str")) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) == 0x53575652) { /* "SWVR" (GC) */ big_endian = 1; read_32bit = read_32bitBE; } else if (read_32bitBE(0x00,streamFile) == 0x52565753) { /* "RVWS" (PS/PS2) */ big_endian = 0; read_32bit = read_32bitLE; } else { goto fail; } start_offset = read_32bit(0x04,streamFile); loop_flag = 1; channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = 16000; vgmstream->codec_endian = big_endian; vgmstream->meta_type = meta_EA_SWVR; vgmstream->layout_type = layout_blocked_ea_swvr; vgmstream->coding_type = coding_PSX; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; /* calculate samples */ { off_t current_chunk = start_offset; vgmstream->num_samples = 0; while ((current_chunk + start_offset) < (get_streamfile_size(streamFile))) { uint32_t block_id = (read_32bit(current_chunk,streamFile)); if (block_id == 0x5641474D) { /* "VAGM" */ block_update_ea_swvr(start_offset,vgmstream); vgmstream->num_samples += vgmstream->current_block_size/16*28; current_chunk += vgmstream->current_block_size + 0x1C; } current_chunk += 0x10; } } if (loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; } return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }