#include "meta.h" #include "../layout/layout.h" #include "../util.h" /* GENH is an artificial "generic" header for headerless streams */ VGMSTREAM * init_vgmstream_genh(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; int32_t channel_count; int32_t interleave; int32_t sample_rate; int32_t loop_start; int32_t loop_end; int32_t start_offset; int32_t header_size; char filename[260]; int coding; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("genh",filename_extension(filename))) goto fail; /* check header magic */ if (read_32bitBE(0x0,streamFile) != 0x47454e48) goto fail; /* check channel count (needed for ADP/DTK check) */ channel_count = read_32bitLE(0x4,streamFile); if (channel_count < 1) goto fail; /* check format */ /* 0 = PSX ADPCM */ /* 1 = XBOX IMA ADPCM */ /* 2 = NGC ADP/DTK ADPCM */ /* ... others to come */ switch (read_32bitLE(0x18,streamFile)) { case 0: coding = coding_PSX; break; case 1: coding = coding_XBOX; break; case 2: coding = coding_NGC_DTK; if (channel_count != 2) goto fail; break; default: goto fail; } start_offset = read_32bitLE(0x1c,streamFile); header_size = read_32bitLE(0x20,streamFile); /* HACK to support old genh */ if (header_size == 0) { start_offset = 0x800; header_size = 0x800; } /* check for audio data start past header end */ if (header_size > start_offset) goto fail; interleave = read_32bitLE(0x8,streamFile); sample_rate = read_32bitLE(0xc,streamFile); loop_start = read_32bitLE(0x10,streamFile); loop_end = read_32bitLE(0x14,streamFile); if (coding == coding_XBOX && channel_count != 2) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,(loop_start!=-1)); if (!vgmstream) goto fail; /* fill in the vital information */ vgmstream->channels = channel_count; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = loop_end; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; vgmstream->loop_flag = (loop_start != -1); vgmstream->coding_type = coding; switch (coding) { case coding_PSX: vgmstream->interleave_block_size = interleave; if (channel_count > 1) { vgmstream->layout_type = layout_interleave; } else { vgmstream->layout_type = layout_none; } break; case coding_XBOX: vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 36; break; case coding_NGC_DTK: vgmstream->layout_type = layout_dtk_interleave; break; } vgmstream->meta_type = meta_GENH; /* open the file for reading by each channel */ { int i; STREAMFILE * chstreamfile = NULL; for (i=0;ilayout_type == layout_interleave) { chstreamfile = streamFile->open(streamFile,filename,interleave); chstart_offset = start_offset+vgmstream->interleave_block_size*i; } else { chstreamfile = streamFile->open(streamFile,filename, STREAMFILE_DEFAULT_BUFFER_SIZE); } break; case coding_XBOX: /* xbox's "interleave" is a lie, all channels start at same * offset */ chstreamfile = streamFile->open(streamFile,filename, STREAMFILE_DEFAULT_BUFFER_SIZE); break; case coding_NGC_DTK: if (!chstreamfile) chstreamfile = streamFile->open(streamFile,filename,32*0x400); break; } if (!chstreamfile) goto fail; vgmstream->ch[i].streamfile = chstreamfile; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }