#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" #include "../util/chunks.h" #include "ubi_lyn_streamfile.h" /* LyN RIFF - from Ubisoft LyN engine games [Red Steel 2 (Wii), Adventures of Tintin (Multi), From Dust (Multi), Just Dance 3/4 (multi)] */ VGMSTREAM* init_vgmstream_ubi_lyn(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; uint32_t fmt_offset = 0, fmt_size = 0, data_offset = 0, data_size = 0, fact_offset = 0, fact_size = 0; int loop_flag = 0, channels = 0, sample_rate = 0, codec = 0; int32_t num_samples = 0; /* checks */ if (!is_id32be(0x00,sf, "RIFF")) goto fail; if (read_u32le(0x04,sf) + 0x04 + 0x04 != get_streamfile_size(sf)) goto fail; if (!is_id32be(0x08,sf, "WAVE")) goto fail; /* .sns: Red Steel 2 * .wav: Tintin, Just Dance * .son: From Dust, ZombieU */ if (!check_extensions(sf,"sns,wav,lwav,son")) goto fail; /* a slightly eccentric RIFF with custom codecs */ /* parse chunks (reads once linearly) */ { chunk_t rc = {0}; rc.current = 0x0c; while (next_chunk(&rc, sf)) { switch(rc.type) { case 0x666d7420: /* "fmt " */ fmt_offset = rc.offset; fmt_size = rc.size; if (fmt_size < 0x12) goto fail; codec = read_u16le(fmt_offset+0x00,sf); channels = read_u16le(fmt_offset+0x02,sf); sample_rate = read_s32le(fmt_offset+0x04,sf); /* 0x08: average bytes, 0x0c: block align, 0x0e: bps, etc */ /* fake WAVEFORMATEX, used with > 2ch */ if (codec == 0xFFFE) { if (fmt_size < 0x28) goto fail; /* fake GUID with first value doubling as codec */ codec = read_u32le(fmt_offset+0x18,sf); if (read_u32be(fmt_offset+0x1c,sf) != 0x00001000 && read_u32be(fmt_offset+0x20,sf) != 0x800000AA && read_u32be(fmt_offset+0x24,sf) != 0x00389B71) { goto fail; } } break; case 0x64617461: /* "data" */ data_offset = rc.offset; data_size = rc.size; break; case 0x66616374: /* "fact" */ /* always found, even with PCM (LyN subchunk seems to contain the engine version, ex. 0x0d/10) */ fact_offset = rc.offset; fact_size = rc.size; if (fact_size != 0x10 || !is_id32be(fact_offset+0x04, sf, "LyN ")) goto fail; num_samples = read_s32le(fact_offset+0x00, sf); break; case 0x4C795345: /* "LySE": optional, config? */ case 0x63756520: /* "cue ": total size cue? (rare) */ case 0x4C495354: /* "LIST": labels (rare) */ break; default: /* unknown chunk: must be another RIFF */ goto fail; } } } if (!fmt_offset || !fmt_size || !data_offset || !data_size || !fact_offset || !fact_size) goto fail; /* most songs simply repeat; loop if it looks long enough, * but not too long (ex. Michael Jackson The Experience songs) */ loop_flag = (num_samples > 20*sample_rate && num_samples < 60*3*sample_rate); /* in seconds */ start_offset = data_offset; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->meta_type = meta_UBI_LYN; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; switch(codec) { case 0x0001: /* PCM */ vgmstream->coding_type = coding_PCM16LE; /* LE even in X360 */ vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; break; case 0x5050: /* DSP (Wii) */ vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x08; /* setup default Ubisoft coefs */ { static const int16_t coef[16] = { 0x04ab,0xfced,0x0789,0xfedf,0x09a2,0xfae5,0x0c90,0xfac1, 0x084d,0xfaa4,0x0982,0xfdf7,0x0af6,0xfafa,0x0be6,0xfbf5 }; int i, ch; for (ch = 0; ch < channels; ch++) { for (i = 0; i < 16; i++) { vgmstream->ch[ch].adpcm_coef[i] = coef[i]; } } } break; #ifdef VGM_USE_VORBIS case 0x3157: { /* Ogg (PC), interleaved 1ch */ size_t interleave_size; layered_layout_data* data = NULL; int i; if (read_u32le(start_offset+0x00,sf) != 1) /* id? */ goto fail; interleave_size = read_u32le(start_offset+0x04,sf); /* interleave is adjusted so there is no smaller last block, it seems */ vgmstream->coding_type = coding_OGG_VORBIS; vgmstream->layout_type = layout_layered; /* init layout */ data = init_layout_layered(channels); if (!data) goto fail; vgmstream->layout_data = data; /* open each layer subfile */ for (i = 0; i < channels; i++) { STREAMFILE* temp_sf = NULL; size_t logical_size = read_u32le(start_offset+0x08 + 0x04*i,sf); off_t layer_offset = start_offset + 0x08 + 0x04*channels; //+ interleave_size*i; temp_sf = setup_ubi_lyn_streamfile(sf, layer_offset, interleave_size, i, channels, logical_size); if (!temp_sf) goto fail; data->layers[i] = init_vgmstream_ogg_vorbis(temp_sf); close_streamfile(temp_sf); if (!data->layers[i]) goto fail; /* could validate between layers, meh */ } /* setup layered VGMSTREAMs */ if (!setup_layout_layered(data)) goto fail; break; } #endif #ifdef VGM_USE_MPEG case 0x5051: { /* MPEG (PS3/PC), interleaved 1ch */ mpeg_custom_config cfg = {0}; int i, frame_samples; /* 0x00: config? (related to chunk size? 2=Tintin, some JD4?, 3=Michael Jackson, JD4) */ cfg.interleave = read_u32le(start_offset+0x04,sf); /* 0x08: CBR frame size (not counting MPEG padding) */ /* 0x0c: bps (32) */ frame_samples = read_s32le(start_offset+0x10,sf); /* skip seek tables and find actual start */ /* table: entries per channel (1 per chunk, but not chunk-aligned?) */ /* - 0x00: offset but same for both channels? */ /* - 0x04: flag? (-1~-N) */ /* - 0x06: flag? (-1~-N) */ start_offset += 0x14; data_size -= 0x14; for (i = 0; i < channels; i++) { int entries = read_s32le(start_offset,sf); start_offset += 0x04 + entries*0x08; data_size -= 0x04 + entries*0x08; } cfg.data_size = data_size; /* last interleave is half remaining data */ cfg.max_chunks = (cfg.data_size / (cfg.interleave * channels)); /* somehow certain interleaves don't work: * - 0xB400: 0x2D00 ko, 0xE100 ok (max-1) * - 0x8000: 0x3ec7 ko, 0xbec7 ok (max-1) * - 0x8000: 0x5306 ok, 0xd306 ko (max-1) !!! * (doesn't seem related to anything like data size/frame samples/sample rate/etc) */ cfg.max_chunks--; cfg.interleave_last = (cfg.data_size - cfg.max_chunks * cfg.interleave * channels) / channels; if (cfg.interleave <= 0x8000 && cfg.interleave_last > 0xD000) { cfg.max_chunks++; cfg.interleave_last = (cfg.data_size - cfg.max_chunks * cfg.interleave * channels) / channels; } /* for some reason num_samples may be +1 or +2 of max possible samples (no apparent meaning) */ vgmstream->num_samples = vgmstream->num_samples / frame_samples * frame_samples; vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->codec_data = init_mpeg_custom(sf, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_LYN, &cfg); if (!vgmstream->codec_data) goto fail; vgmstream->layout_type = layout_none; break; } #endif #ifdef VGM_USE_FFMPEG case 0x5052: { /* MP4 AAC (WiiU), custom */ mp4_custom_t mp4 = {0}; int entries; /* 0x00: null? */ /* 0x04: fact samples again */ entries = read_s32le(start_offset + 0x08, sf); /* has a seek/frame table then raw (non-header) AAC data */ mp4.channels = channels; mp4.sample_rate = sample_rate; mp4.num_samples = num_samples; mp4.stream_offset = data_offset + (0x0c + entries * 0x04); mp4.stream_size = data_size - (0x0c + entries * 0x04); mp4.table_offset = data_offset + 0x0c; mp4.table_entries = entries; /* assumed (not in fmt's block size, fact, LyN, etc) */ mp4.encoder_delay = 1024; /* observed, uses libaac */ mp4.end_padding = 0; mp4.frame_samples = 1024; vgmstream->num_samples -= mp4.encoder_delay; vgmstream->loop_end_sample -= mp4.encoder_delay; vgmstream->codec_data = init_ffmpeg_mp4_custom_lyn(sf, &mp4); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; break; } case 0x0166: { /* XMA (X360), standard */ uint8_t buf[0x100]; int bytes; off_t chunk_offset; size_t chunk_size, seek_size; /* skip standard XMA header + seek table */ /* 0x00: version? no apparent differences (0x1=Just Dance 4, 0x3=others) */ chunk_offset = start_offset + 0x04 + 0x04; chunk_size = read_u32le(start_offset + 0x04, sf); seek_size = read_u32le(chunk_offset+chunk_size, sf); start_offset += (0x04 + 0x04 + chunk_size + 0x04 + seek_size); data_size -= (0x04 + 0x04 + chunk_size + 0x04 + seek_size); bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,0x100, chunk_offset,chunk_size, data_size, sf, 1); vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf,bytes, start_offset,data_size); if ( !vgmstream->codec_data ) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; break; } #endif default: goto fail; } if ( !vgmstream_open_stream(vgmstream,sf,start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* LyN RIFF in containers */ VGMSTREAM* init_vgmstream_ubi_lyn_container(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; STREAMFILE* temp_sf = NULL; off_t subfile_offset; size_t subfile_size; /* LyN packs files in bigfiles, and once extracted the sound files have extra engine * data before the RIFF. Might as well support them in case the RIFF wasn't extracted. */ /* checks */ if (!check_extensions(sf,"sns,wav,lwav,son")) goto fail; /* find "RIFF" position */ if (is_id32be(0x00,sf, "LySE") && is_id32be(0x14,sf, "RIFF")) { subfile_offset = 0x14; /* Adventures of Tintin */ } else if (read_u32le(0x00,sf) + 0x22 == get_streamfile_size(sf) && is_id32be(0x20,sf, "LySE") && is_id32be(0x34,sf, "RIFF")) { subfile_offset = 0x34; /* Michael Jackson The Experience (Wii) */ } else if (read_u32le(0x00,sf)+0x20 == get_streamfile_size(sf) && is_id32be(0x20,sf, "RIFF")) { subfile_offset = 0x20; /* Red Steel 2, From Dust, ZombieU (also has "SON\0" at 0x18) */ } else { goto fail; } subfile_size = read_u32le(subfile_offset+0x04,sf) + 0x04 + 0x04; temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, NULL); if (!temp_sf) goto fail; vgmstream = init_vgmstream_ubi_lyn(temp_sf); close_streamfile(temp_sf); return vgmstream; fail: close_streamfile(temp_sf); close_vgmstream(vgmstream); return NULL; }