#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" #include "../util.h" /* .IAB - from Runtime(?) games [Ueki no Housoku - Taosu ze Robert Juudan!! (PS2), RPG Maker 3 (PS2)] */ VGMSTREAM * init_vgmstream_ps2_iab(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* checks */ if (!check_extensions(streamFile,"iab")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x10000000) goto fail; if (read_32bitLE(0x1C,streamFile) != get_streamfile_size(streamFile)) goto fail; loop_flag = 0; channel_count = 2; start_offset = 0x40; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitLE(0x04,streamFile); vgmstream->meta_type = meta_PS2_IAB; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_blocked_ps2_iab; //vgmstream->interleave_block_size = read_32bitLE(0x0C, streamFile); /* unneeded */ if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; /* calc num_samples */ { vgmstream->next_block_offset = start_offset; do { block_update(vgmstream->next_block_offset, vgmstream); vgmstream->num_samples += ps_bytes_to_samples(vgmstream->current_block_size, 1); } while (vgmstream->next_block_offset < get_streamfile_size(streamFile)); block_update(start_offset, vgmstream); } return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }