#include "meta.h" #include "../coding/coding.h" /* RFTM - Retro Studios format [Donkey Kong Country Tropical Freeze (WiiU/Switch)] */ VGMSTREAM *init_vgmstream_rfrm(STREAMFILE *streamFile) { VGMSTREAM *vgmstream = NULL; off_t fmta_offset = 0, data_offset = 0, header_offset, start_offset; size_t data_size = 0, interleave; int loop_flag, channel_count, version; int big_endian; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL; /* checks */ if (!check_extensions(streamFile, "csmp")) goto fail; if (read_32bitBE(0x00, streamFile) != 0x5246524D) /* "RFRM" */ goto fail; /* 0x08: file size but not exact */ if (read_32bitBE(0x14, streamFile) != 0x43534D50) /* "CSMP" */ goto fail; version = read_32bitBE(0x18,streamFile); /* assumed, also at 0x1c */ if (version == 0x0a) { /* Wii U */ read_32bit = read_32bitBE; read_16bit = read_16bitBE; big_endian = 1; } else if (version == 0x12) { /* Switch */ read_32bit = read_32bitLE; read_16bit = read_16bitLE; big_endian = 0; } else { goto fail; } /* parse chunks (always BE) */ { off_t chunk_offset = 0x20; off_t file_size = get_streamfile_size(streamFile); while (chunk_offset < file_size) { uint32_t chunk_type = read_32bitBE(chunk_offset+0x00,streamFile); size_t chunk_size = read_32bitBE(chunk_offset+0x08,streamFile); /* maybe 64b from 0x04? */ switch(chunk_type) { case 0x464D5441: /* "FMTA" */ fmta_offset = chunk_offset + 0x18; break; case 0x44415441: /* "DATA" */ data_offset = chunk_offset + 0x18; data_size = chunk_size; break; default: /* known: "LABL" (usually before "FMTA"), "META" (usually after "DATA") */ break; } chunk_offset += 0x18 + chunk_size; } if (!fmta_offset || !data_offset || !data_size) goto fail; } /* parse FMTA / DATA (fully interleaved standard DSPs) */ channel_count = read_8bit(fmta_offset+0x00, streamFile); /* FMTA 0x08: channel mapping */ header_offset = data_offset; if (version == 0x0a) { size_t align = 0x03; /* possibly 32b align */ header_offset += align; data_size -= align; } start_offset = header_offset + 0x60; loop_flag = read_16bit(header_offset + 0x0C, streamFile); interleave = data_size / channel_count; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_RFRM; vgmstream->sample_rate = read_32bit(header_offset + 0x08, streamFile); vgmstream->num_samples = read_32bit(header_offset + 0x00, streamFile); vgmstream->loop_start_sample = dsp_nibbles_to_samples(read_32bit(header_offset + 0x10, streamFile)); vgmstream->loop_end_sample = dsp_nibbles_to_samples(read_32bit(header_offset + 0x14, streamFile)) + 1; if (vgmstream->loop_end_sample > vgmstream->num_samples) /* ? */ vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = interleave; dsp_read_coefs(vgmstream, streamFile, header_offset + 0x1C, interleave, big_endian); dsp_read_hist (vgmstream, streamFile, header_offset + 0x40, interleave, big_endian); if (!vgmstream_open_stream(vgmstream, streamFile, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }