#include "layout.h" #include "../vgmstream.h" /* set up for the block at the given offset */ void psx_mgav_block_update(off_t block_offset, VGMSTREAM * vgmstream) { int i; vgmstream->current_block_offset = block_offset; vgmstream->current_block_size = read_32bitLE(vgmstream->current_block_offset+0x04,vgmstream->ch[0].streamfile)-0x1C; vgmstream->next_block_offset = vgmstream->current_block_offset+vgmstream->current_block_size+0x1C; vgmstream->current_block_size/=vgmstream->channels; for (i=0;ichannels;i++) { vgmstream->ch[i].offset = vgmstream->current_block_offset+0x1C+(vgmstream->current_block_size*i); } }