#include "layout.h" #include "../vgmstream.h" /* set up for the block at the given offset */ void xvas_block_update(off_t block_offset, VGMSTREAM * vgmstream) { int i; vgmstream->current_block_offset = block_offset; if((vgmstream->current_block_offset-get_streamfile_size(vgmstream->ch[0].streamfile))>(0x20000-0x20)) vgmstream->current_block_size = 0x20000-0x20; else vgmstream->current_block_size = vgmstream->current_block_offset-get_streamfile_size(vgmstream->ch[0].streamfile)-0x20; vgmstream->next_block_offset = vgmstream->current_block_offset + (vgmstream->current_block_size + 0x20); for (i=0;ichannels;i++) { vgmstream->ch[i].offset = vgmstream->current_block_offset; } vgmstream->current_block_size /=2; }