#include "meta.h" #include "../coding/coding.h" #include "../util/endianness.h" /* SSPR - Capcom container [Sengoku Basara 4 (PS3/PS4), Mega Man Zero ZX Legacy Collection (PS4)] */ VGMSTREAM* init_vgmstream_sspr(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; STREAMFILE* temp_sf = NULL; /* checks */ if (!is_id32be(0x00,sf,"SSPR")) return NULL; if (!check_extensions(sf,"sspr")) return NULL; uint32_t name_offset, subfile_offset, subfile_size, name_size; int total_subsongs, target_subsong = sf->stream_index; char* extension; read_u32_t read_u32 = NULL; /* Simple (audio only) container used some Capcom games (common engine?). * Some files come with a .stqr with unknown data (cues?). */ int big_endian = guess_endian32(0x04, sf); /* 0x01 (version?) */ read_u32 = big_endian ? read_u32be : read_u32le; total_subsongs = read_u32(0x08,sf); if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; /* 0x0c: null */ name_offset = read_u32(0x10 + (target_subsong-1) * 0x10 + 0x00,sf); subfile_offset = read_u32(0x10 + (target_subsong-1) * 0x10 + 0x04,sf); name_size = read_u32(0x10 + (target_subsong-1) * 0x10 + 0x08,sf); subfile_size = read_u32(0x10 + (target_subsong-1) * 0x10 + 0x0c,sf); extension = big_endian ? "at3" : "at9"; temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, extension); if (!temp_sf) goto fail; vgmstream = init_vgmstream_riff(temp_sf); if (!vgmstream) goto fail; vgmstream->num_streams = total_subsongs; read_string(vgmstream->stream_name,name_size+1, name_offset,sf); close_streamfile(temp_sf); return vgmstream; fail: close_streamfile(temp_sf); close_vgmstream(vgmstream); return NULL; }