#include "meta.h" #include "../coding/coding.h" /* NPFS - found in Namco PS2/PSP games [Tekken 5 (PS2), Venus & Braves (PS2), Ridge Racer (PSP)] */ VGMSTREAM * init_vgmstream_nps(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* checks */ /* .nps: referenced extension (ex. Venus & Braves data files) * .npsf: header id (Namco Production Sound File?) */ if ( !check_extensions(streamFile,"nps,npsf")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x4E505346) /* "NPSF" */ goto fail; loop_flag = (read_32bitLE(0x14,streamFile) != 0xFFFFFFFF); channel_count = read_32bitLE(0x0C,streamFile); start_offset = (off_t)read_32bitLE(0x10,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->channels = read_32bitLE(0x0C,streamFile); vgmstream->sample_rate = read_32bitLE(0x18,streamFile); vgmstream->num_samples = ps_bytes_to_samples(read_32bitLE(0x08,streamFile), 1); /* single channel data */ if(vgmstream->loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x14,streamFile); vgmstream->loop_end_sample = ps_bytes_to_samples(read_32bitLE(0x08,streamFile), 1); } vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitLE(0x04,streamFile) / 2; vgmstream->meta_type = meta_NPS; read_string(vgmstream->stream_name,STREAM_NAME_SIZE, 0x34,streamFile); if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }