#include "meta.h" #include "../coding/coding.h" /* .CWAV - from CompressWave lib, found in few Japanese (doujin?) games around 1995-2002 [RADIO ZONDE (PC), GEO ~The Sword Millennia~ (PC)] */ VGMSTREAM* init_vgmstream_compresswave(STREAMFILE *sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels; /* checks */ if (!check_extensions(sf, "cwav")) goto fail; if (!is_id64be(0x00,sf, "CmpWave\0")) goto fail; channels = 2; /* always, header channels is internal config */ start_offset = 0x00; loop_flag = 1; //read_u8(0x430, sf) != 0; /* wrong count, see below */ /* codec allows to use a cipher value, not seen */ /* there is also title and artist, but default to "UnTitled" / "NoName" */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_COMPRESSWAVE; vgmstream->sample_rate = 44100; /* always, header rate is internal config */ /* in PCM bytes */ vgmstream->num_samples = read_u64le(0x418, sf) / sizeof(int16_t) / channels; /* known files have wrong loop values and just repeat */ vgmstream->loop_start_sample = 0; //read_u64le(0x420, sf) / sizeof(int16_t) / channels; vgmstream->loop_end_sample = vgmstream->num_samples; //read_u64le(0x428, sf) / sizeof(int16_t) / channels; vgmstream->codec_data = init_compresswave(sf); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_COMPRESSWAVE; vgmstream->layout_type = layout_none; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }