#include "meta.h" #include "../coding/coding.h" #include "../layout/layout.h" #include "../util/endianness.h" #define EA_CODEC_PCM 0x00 #define EA_CODEC_ULAW 0x01 #define EA_CODEC_IMA 0x02 #define EA_CODEC_PSX 0xFF //fake value typedef struct { int32_t sample_rate; uint8_t bits; uint8_t channels; uint8_t codec; uint8_t type; int32_t num_samples; int32_t loop_start; int32_t loop_end; int32_t loop_start_offset; uint32_t data_offset; uint32_t base_size; int big_endian; int loop_flag; int is_sead; int codec_config; int is_bank; int total_subsongs; } eacs_header; static int parse_header(STREAMFILE* sf, eacs_header* ea, uint32_t begin_offset); static VGMSTREAM* init_vgmstream_main(STREAMFILE* sf, eacs_header* ea); static void set_ea_1snh_num_samples(VGMSTREAM* vgmstream, STREAMFILE* sf, eacs_header* ea, int find_loop); static int get_ea_1snh_ima_version(STREAMFILE* sf, off_t start_offset, const eacs_header* ea); /* EA 1SNh - from early EA games, stream (~1996, ex. Need for Speed) */ VGMSTREAM* init_vgmstream_ea_1snh(STREAMFILE* sf) { eacs_header ea = {0}; off_t offset = 0x00, eacs_offset; VGMSTREAM* vgmstream = NULL; /* checks */ /* in TGV videos, either TGVk or 1SNh block comes first */ if (is_id32be(0x00, sf, "TGVk")) { offset = read_u32be(0x04, sf); } else if (is_id32be(0x00, sf, "kVGT")) { offset = read_u32le(0x04, sf); } if (!is_id32be(offset + 0x00, sf, "1SNh") && !is_id32be(offset + 0x00, sf, "SEAD")) goto fail; /* .asf/as4: common, * .lasf: fake for plugins * .sng: fake for plugins (for .asf issues) * .cnk: some PS1 games [Triple Play 97 (PS1), FIFA 97 (PS1)] * .uv/tgq: some SAT videos * .tgv: videos * (extensionless): Need for Speed (SAT) videos */ if (!check_extensions(sf, "asf,lasf,sng,as4,cnk,uv,tgq,tgv,")) goto fail; /* stream is divided into blocks/chunks: 1SNh=audio header, 1SNd=data xN, 1SNl=loop end, 1SNe=end. * Video uses various blocks (TGVk/TGVf/MUVf/etc) and sometimes alt audio blocks (SEAD/SNDC/SEND). */ ea.is_sead = is_id32be(offset + 0x00, sf, "SEAD"); if (!ea.is_sead) ea.base_size = read_u32le(offset + 0x04, sf); eacs_offset = offset + 0x08; /* after 1SNh block id+size */ if (!parse_header(sf, &ea, eacs_offset)) goto fail; vgmstream = init_vgmstream_main(sf, &ea); if (!vgmstream) goto fail; if (ea.num_samples == 0) { /* header does not specify number of samples, need to calculate it manually */ /* HACK: we need vgmstream object to use blocked layout so we're doing this calc after creating it */ set_ea_1snh_num_samples(vgmstream, sf, &ea, 0); /* update samples and loop state */ vgmstream->num_samples = ea.num_samples; vgmstream_force_loop(vgmstream, ea.loop_flag, ea.loop_start, ea.loop_end); } return vgmstream; fail: return NULL; } /* EA EACS - from early EA games, bank (~1996, ex. Need for Speed) */ VGMSTREAM* init_vgmstream_ea_eacs(STREAMFILE* sf) { eacs_header ea = {0}; off_t eacs_offset; /* checks */ if (!is_id32be(0x00,sf, "EACS") && read_u32be(0x00,sf) != 0 && !is_id32be(0x228,sf, "EACS")) goto fail; /* .eas: single bank [Need for Speed (PC)] * .bnk: multi bank [Need for Speed (PC)] * .as4: single [NBA Live 96 (PC)] */ if (!check_extensions(sf,"eas,bnk,as4")) goto fail; /* plain data without blocks, can contain N*(EACS header) + N*(data), or N (EACS header + data) */ ea.is_bank = 1; if (is_id32be(0x00,sf, "EACS")) { /* single bank variant */ eacs_offset = 0x00; } else if (read_u32be(0x00,sf) == 0x00) { /* multi bank variant */ int i; int target_subsong = sf->stream_index; if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0) goto fail; /* offsets to EACSs are scattered in the first 0x200, then 0x28 info + EACS per subsong. * This looks dumb but seems like the only way. */ eacs_offset = 0; for (i = 0x00; i < 0x200; i += 0x04) { off_t bank_offset = read_u32le(i, sf); if (bank_offset == 0) continue; ea.total_subsongs++; /* parse mini bank header */ if (ea.total_subsongs == target_subsong) { /* 0x00: some id or flags? */ eacs_offset = read_u32le(bank_offset + 0x04, sf); /* always after 0x28 from bank_offset */ if (!is_id32be(eacs_offset, sf, "EACS")) goto fail; /* rest: not sure if part of this header */ } } if (eacs_offset == 0) goto fail; } else { goto fail; } if (!parse_header(sf,&ea, eacs_offset)) goto fail; return init_vgmstream_main(sf, &ea); fail: return NULL; } static VGMSTREAM* init_vgmstream_main(STREAMFILE* sf, eacs_header* ea) { VGMSTREAM* vgmstream = NULL; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(ea->channels, ea->loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = ea->sample_rate; vgmstream->num_samples = ea->num_samples; vgmstream->loop_start_sample = ea->loop_start; vgmstream->loop_end_sample = ea->loop_end; vgmstream->codec_endian = ea->big_endian; vgmstream->layout_type = ea->is_bank ? layout_none : layout_blocked_ea_1snh; vgmstream->meta_type = ea->is_bank ? meta_EA_EACS : meta_EA_1SNH; vgmstream->num_streams = ea->total_subsongs; switch (ea->codec) { case EA_CODEC_PCM: /* Need for Speed (PC) */ vgmstream->coding_type = ea->bits==1 ? coding_PCM8_int : coding_PCM16_int; break; case EA_CODEC_ULAW: /* Crusader: No Remorse movies (SAT), FIFA 96 movies (SAT) */ if (ea->bits && ea->bits != 2) goto fail; /* only set in EACS */ vgmstream->coding_type = coding_ULAW_int; break; case EA_CODEC_IMA: /* Need for Speed (PC) */ if (ea->bits && ea->bits != 2) goto fail; /* only in EACS */ vgmstream->coding_type = coding_DVI_IMA; /* stereo/mono, high nibble first */ vgmstream->codec_config = ea->codec_config; break; case EA_CODEC_PSX: /* Need for Speed (PS1) */ vgmstream->coding_type = coding_PSX; vgmstream->codec_config = ea->codec_config; break; default: vgm_logi("EA EACS: unknown codec 0x%02x\n", ea->codec); goto fail; } if (!vgmstream_open_stream(vgmstream, sf, ea->data_offset)) goto fail; return vgmstream; fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; } static int parse_header(STREAMFILE* sf, eacs_header* ea, uint32_t offset) { /* audio header endianness doesn't always match block headers, use sample rate to detect */ read_s32_t read_s32; if (is_id32be(offset+0x00,sf, "EACS")) { /* EACS subheader (PC, SAT) */ ea->big_endian = guess_endian32(offset + 0x04, sf); read_s32 = ea->big_endian ? read_s32be : read_s32le; ea->sample_rate = read_s32(offset+0x04, sf); ea->bits = read_u8(offset+0x08, sf); ea->channels = read_u8(offset+0x09, sf); ea->codec = read_u8(offset+0x0a, sf); ea->type = read_u8(offset+0x0b, sf); /* block type? 0=1SNh, -1=bank */ ea->num_samples = read_s32(offset+0x0c, sf); ea->loop_start = read_s32(offset+0x10, sf); ea->loop_end = read_s32(offset+0x14, sf) + ea->loop_start; /* loop length */ ea->data_offset = read_s32(offset+0x18, sf); /* 0 when blocked, usually */ /* 0x1c: pan/volume/etc? (0x7F) * rest may be padding/garbage */ //VGM_ASSERT(ea->type != 0, "EA EACS: unknown type %i\n", ea->type); /* blocked should set 0 but in rare cases points to data start [NBA Live 95 (MS-DOS)] */ if (!ea->is_bank) ea->data_offset = 0; if (ea->codec == EA_CODEC_IMA) ea->codec_config = get_ea_1snh_ima_version(sf, 0x00, ea); /* EACS banks with empty values exist but will be rejected later */ } else if (ea->is_sead) { /* alt subheader (found in some PC videos) */ ea->big_endian = guess_endian32(offset + 0x00, sf); read_s32 = ea->big_endian ? read_s32be : read_s32le; ea->sample_rate = read_s32(offset+0x00, sf); ea->channels = read_s32(offset+0x04, sf); ea->codec = read_s32(offset+0x08, sf); if (ea->codec == EA_CODEC_IMA) ea->codec_config = get_ea_1snh_ima_version(sf, 0x00, ea); } else if (ea->base_size == 0x2c) { /* [NBA Live 96 (PS1), Need for Speed (PS1)] */ ea->sample_rate = read_s32le(offset+0x00, sf); ea->channels = read_u8(offset+0x18, sf); ea->codec = EA_CODEC_PSX; ea->codec_config = 0; } else if (ea->base_size == 0x30) { /* [FIFA 97 (PS1), Triple Play 97 (PS1)] */ /* 0x00: 0 or some id? (same for N files) */ ea->sample_rate = read_s32le(offset+0x04, sf); ea->channels = read_u8(offset+0x1c, sf); ea->codec = EA_CODEC_PSX; ea->codec_config = 1; } else { //TODO: test /* found in early videos, similar to EACS */ ea->big_endian = guess_endian32(offset + 0x04, sf); read_s32 = ea->big_endian ? read_s32be : read_s32le; ea->sample_rate = read_s32(offset + 0x04, sf); ea->bits = read_u8(offset + 0x08, sf); ea->channels = read_u8(offset + 0x09, sf); ea->codec = read_u8(offset + 0x0a, sf); ea->type = read_u8(offset + 0x0b, sf); /* block type? 0=1SNh, -1=bank */ if (ea->codec == EA_CODEC_IMA) ea->codec_config = get_ea_1snh_ima_version(sf, 0x00, ea); } ea->loop_flag = (ea->loop_end > 0); return 1; } /* get total samples by parsing block headers, needed when EACS isn't present */ static void set_ea_1snh_num_samples(VGMSTREAM *vgmstream, STREAMFILE* sf, eacs_header* ea, int find_loop) { int32_t num_samples = 0, block_id; size_t file_size; read_s32_t read_s32 = ea->big_endian ? read_s32be : read_s32le; int loop_end_found = 0; file_size = get_streamfile_size(sf); vgmstream->next_block_offset = ea->data_offset; while (vgmstream->next_block_offset < file_size) { block_update(vgmstream->next_block_offset, vgmstream); if (vgmstream->current_block_samples < 0) break; block_id = read_u32be(vgmstream->current_block_offset, sf); if (find_loop) { if (vgmstream->current_block_offset == ea->loop_start_offset) { ea->loop_start = num_samples; ea->loop_flag = 1; block_update(ea->data_offset, vgmstream); return; } } else { if (block_id == get_id32be("1SNl") ) { /* loop point found */ ea->loop_start_offset = read_s32(vgmstream->current_block_offset + 0x08, sf); ea->loop_end = num_samples; loop_end_found = 1; } } num_samples += vgmstream->current_block_samples; } ea->num_samples = num_samples; /* reset once we're done */ block_update(ea->data_offset, vgmstream); if (loop_end_found) { /* recurse to find loop start sample */ set_ea_1snh_num_samples(vgmstream, sf, ea, 1); } } /* find codec version used, with or without ADPCM hist per block */ static int get_ea_1snh_ima_version(STREAMFILE* sf, off_t start_offset, const eacs_header* ea) { off_t block_offset = start_offset; size_t file_size = get_streamfile_size(sf); read_s32_t read_s32 = ea->big_endian ? read_s32be : read_s32le; if (ea->type == 0xFF) /* bnk */ return 0; while (block_offset < file_size) { uint32_t id = read_u32be(block_offset+0x00,sf); size_t block_size; /* BE in SAT, but one file may have both BE and LE chunks */ if (guess_endian32(block_offset + 0x04, sf)) block_size = read_u32be(block_offset + 0x04, sf); else block_size = read_u32le(block_offset + 0x04, sf); if (block_size == 0 || block_size == -1) break; if (id == get_id32be("1SNd") || id == get_id32be("SNDC")) { int32_t ima_samples = read_s32(block_offset + 0x08, sf); int32_t expected_samples = (block_size - 0x08 - 0x04 - 0x08*ea->channels) * 2 / ea->channels; if (ima_samples == expected_samples) { return 1; /* has ADPCM hist (hopefully) */ } } block_offset += block_size; } return 0; /* no ADPCM hist */ }